{
"A List Of Available Colors To Use (DO NOT CHANGE)": {
"Banner Colors": "Grey, Red, Orange, Yellow, Green, Cyan, Blue, Purple", //List of colors available to use for the banner color ***Error on Line**
"Text Colors": "White, Red, Orange, Yellow, Green, Cyan, Blue, Purple" //List of colors available to use for the text color
},
"General Settings": {
"Adjust Vertical Position": 0.0, //Adjusts the vertical position of the announcements. Positive is higher and negative is lower. Recommended to adjust this by 0.05 at a time!
"Announcement Duration": 10.0, //Set how long each announcement is shown for
"Fade In Time": 0.5, //Set the time is takes for an announcement to fade in (Must not be greater than half of the MessageShowDuration)
"Fade Out Time": 0.5, //Set the time is takes for an announcement to fade out (Must not be greater than half of the MessageShowDuration)
"Font Size": 18 //Set the size of the text (Must not be higher than 28)
},
"Private New Player Announcements": {
"Announcements List (Show On This Many Joins : List To Show)": {
"1": [ //This number will show the following list of announcements when the player has joined the server this many times
"1st Join {rank} {playername} New player announcement 1.",
"1st Join {rank} {playername} New player announcement 2.", //Default example list of announcements to be shown when a new player joins
"1st Join {rank} {playername} New player announcement 3."
],
"2": [
"2nd Join {rank} {playername} New player announcement 1.",
"2nd Join {rank} {playername} New player announcement 2.",
"2nd Join {rank} {playername} New player announcement 3."
],
"3": [
"3rd Join {rank} {playername} New player announcement 1.",
"3rd Join {rank} {playername} New player announcement 2.",
"3rd Join {rank} {playername} New player announcement 3."
]
},
"Banner Color": "Grey",
"Enabled": false, //Enables or disables the new player announcements shown to a player when they join
"Text Color": "White"
},
"Private Respawn Announcements": {
"Announcements List": [
"{playername} Respawn announcement 1.",
"{playername} Respawn announcement 2.", //Default example list of announcements to be shown when a player respawns
"{playername} Respawn announcement 3."
],
"Banner Color": "Grey",
"Enabled": false, //Enabled or disables respawn announcements sent to a player when they respawn
"Text Color": "White"
},
"Private Test Announcement": { //Use this to test your customizations before changing public announcements
"Adjust Vertical Position": 0.0,
"Banner Color": "Grey",
"Duration": 10.0,
"Fade In Time": 0.5,
"Fade Out Time": 0.5,
"Font Size": 18,
"Text Color": "White"
},
"Private Welcome Announcements": {
"Banner Color": "Red",
"Delay": 0.0,
"Duration": 20.0, //Sets the duration of the welcome announcements
"Enabled": true, //Enables or disables welcome announcements
"Show Welcome Back If Player Has Been Here Before": false, //Enables or disables welcome announcements changing to a welcome back announcement when a player has been on your server before
"Text Color": "White",
"Welcome Back Text": "Welcome back {playername}! There are {playercount} player(s) online.",
"Welcome Text": "Welcome {playername}! There are {playercount} player(s) online."
},
"Public Airdrop Announcements": {
"Banner Color": "Red",
"Enabled": true, //Enables or disables announcements when an airdrop starts
"Show Location": true, //Enables or disables showing the airdrop, drop location in the announcement
"Text": "Airdrop en route!",
"Text Color": "White",
"Text With Grid": "Airdrop en route to {grid}."
},
"Public Automatic Game Time Announcements": {
"Announcement List (Show at this in game time : Announcements to show)": {
"18:15": [ //The time in game to announce the following list of announcements
"The in game time is 18:15 announcement 1.",
"The in game time is 18:15 announcement 2.", //Default list of announcements to announce at the above in game time
"The in game time is 18:15 announcement 3."
],
"00:00": [
"The in game time is 00:00 announcement 1.",
"The in game time is 00:00 announcement 2.",
"The in game time is 00:00 announcement 3."
],
"12:00": [
"The in game time is 12:00 announcement 1.",
"The in game time is 12:00 announcement 2.",
"The in game time is 12:00 announcement 3."
]
},
"Banner Color": "Grey",
"Enabled": false, //Enables or disables the announcements shown at the above listed in game times
"Text Color": "White"
},
"Public Automatic Real Time Announcements": {
"Announcement List (Show at this local time : Announcements to show)": {
"18:15": [ //The local time of the server itself to announce the following list of announcements
"The local time is 18:15 announcement 1.",
"The local time is 18:15 announcement 2.", //Default list of announcements to announce at the above in local time
"The local time is 18:15 announcement 3."
],
"00:00": [
"The local time is 00:00 announcement 1.",
"The local time is 00:00 announcement 2.",
"The local time is 00:00 announcement 3."
],
"12:00": [
"The local time is 12:00 announcement 1.",
"The local time is 12:00 announcement 2.",
"The local time is 12:00 announcement 3."
]
},
"Banner Color": "Grey",
"Enabled": false,
"Text Color": "White"
},
"Public Automatic Timed Announcements": {
"Announcement List": [ //Default list of announcements to rotate through every time the below defined amount of time passes
[
"1st Automatic Timed Announcement 1", //1st set of announcements
"1st Automatic Timed Announcement 2"
],
[
"2nd Automatic Timed Announcement 1", //2nd set of announcements
"2nd Automatic Timed Announcement 2"
],
[
"3rd Automatic Timed Announcement 1", //3rd set of announcements
"3rd Automatic Timed Announcement 2"
]
],
"Banner Color": "Grey",
"Enabled": false,
"Show Every (HH:MM:SS)": "00:30:00",
"Text Color": "White"
},
"Public Bradley APC Announcements": {
"Destroyed": false, //Enables or disables announcements when the APC is destroyed
"Destroyed Banner Color": "Red",
"Destroyed Text": "The APC has been destroyed.",
"Destroyed Text Color": "White",
"Destroyed With Destroyer Text": "{playername} got the last shot on the APC destroying it!",
"Show Destroyer": false, //Enables or disables showing the player's name who got the last hit on the APC destroying it
"Spawn": false, //Enables or disables announcements when the APC spawns
"Spawn Banner Color": "Red",
"Spawn Text": "An APC is patrolling the launch site!",
"Spawn Text Color": "Yellow"
},
"Public Cargoship Announcements": {
"Leave": false, //Enables or disables announcing when a cargoship starts to leave
"Leave Banner Color": "Blue",
"Leave Text": "The cargoship is departing.",
"Leave Text Color": "White",
"Spawn": true, //Enables or disables announcing when a cargoship spawns
"Spawn Banner Color": "Red",
"Spawn Text": "Cargoship ahoy!",
"Spawn Text Color": "White"
},
"Public Chinook Announcements": {
"Announce Crate Drops": true, //Enables or disables announcing when the CH47 drops a crate
"Crate Dropped Banner Color": "Red",
"Crate Dropped Text": "The Chinook has dropped a crate!",
"Crate Dropped Text Color": "Red",
"Crate Dropped Text With Grid": "The Chinook has dropped a crate in {grid}.",
"Despawn": false, //Enables or disables announcements when the CH47 despawns
"Despawn Banner Color": "Red",
"Despawn Text": "The Chinook has left.",
"Despawn Text Color": "White",
"Destroyed": true, //Enables or disables announcements when the CH47 is shot down
"Destroyed Banner Color": "Red",
"Destroyed Text": "The Chinook has been taken down!",
"Destroyed Text Color": "White",
"Destroyed Text With Destroyer": "{playername} got the last shot on the Chinook taking it down!",
"Show Crate Drop Location": true, //Enables or disables showing the location of the crate drop
"Show Destroyer": true, //Enables or disables showing the player's name who go tthe last hit on the CH47 taking it down
"Spawn": true, //Enables or disables announcing when a CH47 spawns
"Spawn Banner Color": "Red",
"Spawn Text": "Chinook inbound!",
"Spawn Text Color": "White"
},
"Public Christmas Stocking Refill Announcement": {
"Banner Color": "Green",
"Enabled": false, //Enables or disables announcements when the christmas event is triggered, filling stockings and spawning presents
"Text": "Santa has refilled your stockings. Go check what you've got!",
"Text Color": "Red"
},
"Public Helicopter Announcements": {
"Despawn": false, //Enables or disables announcements when the helicopter retires and leaves
"Despawn Banner Color": "Red",
"Despawn Text": "The patrol helicopter has left.",
"Despawn Text Color": "White",
"Destroyed": false, //Enables or disables announcements when a helicopter is destroyed
"Destroyed Banner Color": "Red",
"Destroyed Text": "The patrol helicopter has been taken down!",
"Destroyed Text Color": "White",
"Destroyed Text With Destroyer": "{playername} got the last shot on the helicopter taking it down!",
"Show Destroyer": true, //Enabled or disables showing the player's name who got the last hit on the helicopter destroying it
"Spawn": true, //Enables or disables announcements when a helicopter spawns
"Spawn Banner Color": "Red",
"Spawn Text": "Patrol Helicopter Inbound!",
"Spawn Text Color": "White"
},
"Public Join/Leave Announcements": {
"Announce Only Players With Permission": false, //Enables or disables only announce the joining and leaving of players with the permission GUIAnnouncements.AnnounceJoinLeave
"Join Banner Color": "Grey",
"Join Enabled": false, //Enables or disables join announcements
"Join Text": "{rank} {playername} has joined.",
"Join Text Color": "White",
"Leave Banner Color": "Grey",
"Leave Enabled": false, //Enables or disables leave announcements
"Leave Text": "{rank} {playername} has left.",
"Leave Text Color": "White"
},
"Public Oil Rig Crate Hack Announcements": {
"Banner Color": "Red",
"Enabled": true, //Enables or disables announcements when an oil rig crate is being hacked
"Hack Text": "An oil rig crate is being hacked!",
"Hack Text With Large Oil Rig": "The large oil rig crate is being hacked!",
"Hack Text With Small Oil Rig": "The small oil rig crate is being hacked!",
"Specify Which Oil Rig": true, //Enables or disables specifying which oil rig has a crate being hacked
"Text Color": "White"
},
"Public Player Banned Announcement": {
"Banner Color": "Grey",
"Enabled": false, //Enables or disables ban announcements
"Text": "{playername} has been banned. {reason}.",
"Text Color": "Red"
},
"Public Restart Announcements": {
"Announce With Time Left (HH:MM:SS)": [
"12:00:00",
"11:00:00",
"10:00:00",
"09:00:00",
"08:00:00",
"07:00:00",
"06:00:00",
"05:00:00", //This will set how long until the restart to announce the time left.
"04:00:00",
"03:00:00",
"02:00:00",
"01:00:00",
"00:45:00",
"00:30:00",
"00:15:00",
"00:05:00"
],
"Banner Color": "Grey",
"Cancelled Scheduled Restart Text": "The restart in {time} has been cancelled.", //When the 60 second countdown has started and you cancel the scheduled restart, this will announce to let the players know the server restart has been cancelled
"Enabled": false, //Enables and disables restart announcements counting down to when the server is due to restart
"Restart Announcement Text": "Restarting in {time}",
"Restart At (HH:MM:SS)": [
"08:00:00", //Default example list of restart times, announcements will go by these specified times. This goes by the time of the operating system your Rust server is installed on
"20:00:00"
],
"Restart My Server": false, //Enables and disables automatically stopping at the specified times to restart (YOUR STARTUP SCRIPT MUST SUPPORT STARTING THE SERVER AFTER IT HAS SHUTDOWN)
"Suspended Restart Text": "The restart in {time} has been suspended.", //When the 60 second countdown to restart has started and you suspend the restart, this will announce to let the players know the server restart has been suspended.
"Text Color": "White"
},
"Third Party Plugin Support": {
"Do Not Overlay LustyMap": false, //This will move the announcement out of the way of LustyMap's minimap
"LustyMap Position (Left/Right)": "Left" //This sets the location LustyMap's minimap is at (supports only left and right)
}
} Configuration resetting to defaultNot An Issue
Error: Parse error on line 3: ...yan, Blue, Purple", //List of colors ava -----------------------^ Expecting 'STRING', got 'undefined'
Can you post your config not the one off the plugin overview page?
Also put it into a code sample block, makes it easier to read.
i did, thats my config but everytime i upload it to plugin config it turns all events off
Merged post
Merged post
im guessing because of the invalid config at the start is why the config is converting back to original?
Merged post
{
"A List Of Available Colors To Use (DO NOT CHANGE)": {
"Banner Colors": "Grey, Red, Orange, Yellow, Green, Cyan, Blue, Purple", //List of colors available to use for the banner color
"Text Colors": "White, Red, Orange, Yellow, Green, Cyan, Blue, Purple" //List of colors available to use for the text color
},
"General Settings": {
"Adjust Vertical Position": 0.0, //Adjusts the vertical position of the announcements. Positive is higher and negative is lower. Recommended to adjust this by 0.05 at a time!
"Announcement Duration": 10.0, //Set how long each announcement is shown for
"Fade In Time": 0.5, //Set the time is takes for an announcement to fade in (Must not be greater than half of the MessageShowDuration)
"Fade Out Time": 0.5, //Set the time is takes for an announcement to fade out (Must not be greater than half of the MessageShowDuration)
"Font Size": 18 //Set the size of the text (Must not be higher than 28)
},
"Private New Player Announcements": {
"Announcements List (Show On This Many Joins : List To Show)": {
"1": [ //This number will show the following list of announcements when the player has joined the server this many times
"1st Join {rank} {playername} New player announcement 1.",
"1st Join {rank} {playername} New player announcement 2.", //Default example list of announcements to be shown when a new player joins
"1st Join {rank} {playername} New player announcement 3."
],
"2": [
"2nd Join {rank} {playername} New player announcement 1.",
"2nd Join {rank} {playername} New player announcement 2.",
"2nd Join {rank} {playername} New player announcement 3."
],
"3": [
"3rd Join {rank} {playername} New player announcement 1.",
"3rd Join {rank} {playername} New player announcement 2.",
"3rd Join {rank} {playername} New player announcement 3."
]
},
"Banner Color": "Grey",
"Enabled": false, //Enables or disables the new player announcements shown to a player when they join
"Text Color": "White"
},
"Private Respawn Announcements": {
"Announcements List": [
"{playername} Respawn announcement 1.",
"{playername} Respawn announcement 2.", //Default example list of announcements to be shown when a player respawns
"{playername} Respawn announcement 3."
],
"Banner Color": "Grey",
"Enabled": false, //Enabled or disables respawn announcements sent to a player when they respawn
"Text Color": "White"
},
"Private Test Announcement": { //Use this to test your customizations before changing public announcements
"Adjust Vertical Position": 0.0,
"Banner Color": "Grey",
"Duration": 10.0,
"Fade In Time": 0.5,
"Fade Out Time": 0.5,
"Font Size": 18,
"Text Color": "White"
},
"Private Welcome Announcements": {
"Banner Color": "Red",
"Delay": 0.0,
"Duration": 20.0, //Sets the duration of the welcome announcements
"Enabled": true, //Enables or disables welcome announcements
"Show Welcome Back If Player Has Been Here Before": false, //Enables or disables welcome announcements changing to a welcome back announcement when a player has been on your server before
"Text Color": "White",
"Welcome Back Text": "Welcome back {playername}! There are {playercount} player(s) online.",
"Welcome Text": "Welcome {playername}! There are {playercount} player(s) online."
},
"Public Airdrop Announcements": {
"Banner Color": "Red",
"Enabled": true, //Enables or disables announcements when an airdrop starts
"Show Location": true, //Enables or disables showing the airdrop, drop location in the announcement
"Text": "Airdrop en route!",
"Text Color": "White",
"Text With Grid": "Airdrop en route to {grid}."
},
"Public Automatic Game Time Announcements": {
"Announcement List (Show at this in game time : Announcements to show)": {
"18:15": [ //The time in game to announce the following list of announcements
"The in game time is 18:15 announcement 1.",
"The in game time is 18:15 announcement 2.", //Default list of announcements to announce at the above in game time
"The in game time is 18:15 announcement 3."
],
"00:00": [
"The in game time is 00:00 announcement 1.",
"The in game time is 00:00 announcement 2.",
"The in game time is 00:00 announcement 3."
],
"12:00": [
"The in game time is 12:00 announcement 1.",
"The in game time is 12:00 announcement 2.",
"The in game time is 12:00 announcement 3."
]
},
"Banner Color": "Grey",
"Enabled": false, //Enables or disables the announcements shown at the above listed in game times
"Text Color": "White"
},
"Public Automatic Real Time Announcements": {
"Announcement List (Show at this local time : Announcements to show)": {
"18:15": [ //The local time of the server itself to announce the following list of announcements
"The local time is 18:15 announcement 1.",
"The local time is 18:15 announcement 2.", //Default list of announcements to announce at the above in local time
"The local time is 18:15 announcement 3."
],
"00:00": [
"The local time is 00:00 announcement 1.",
"The local time is 00:00 announcement 2.",
"The local time is 00:00 announcement 3."
],
"12:00": [
"The local time is 12:00 announcement 1.",
"The local time is 12:00 announcement 2.",
"The local time is 12:00 announcement 3."
]
},
"Banner Color": "Grey",
"Enabled": false,
"Text Color": "White"
},
"Public Automatic Timed Announcements": {
"Announcement List": [ //Default list of announcements to rotate through every time the below defined amount of time passes
[
"1st Automatic Timed Announcement 1", //1st set of announcements
"1st Automatic Timed Announcement 2"
],
[
"2nd Automatic Timed Announcement 1", //2nd set of announcements
"2nd Automatic Timed Announcement 2"
],
[
"3rd Automatic Timed Announcement 1", //3rd set of announcements
"3rd Automatic Timed Announcement 2"
]
],
"Banner Color": "Grey",
"Enabled": false,
"Show Every (HH:MM:SS)": "00:30:00",
"Text Color": "White"
},
"Public Bradley APC Announcements": {
"Destroyed": false, //Enables or disables announcements when the APC is destroyed
"Destroyed Banner Color": "Red",
"Destroyed Text": "The APC has been destroyed.",
"Destroyed Text Color": "White",
"Destroyed With Destroyer Text": "{playername} got the last shot on the APC destroying it!",
"Show Destroyer": false, //Enables or disables showing the player's name who got the last hit on the APC destroying it
"Spawn": false, //Enables or disables announcements when the APC spawns
"Spawn Banner Color": "Red",
"Spawn Text": "An APC is patrolling the launch site!",
"Spawn Text Color": "Yellow"
},
"Public Cargoship Announcements": {
"Leave": false, //Enables or disables announcing when a cargoship starts to leave
"Leave Banner Color": "Blue",
"Leave Text": "The cargoship is departing.",
"Leave Text Color": "White",
"Spawn": true, //Enables or disables announcing when a cargoship spawns
"Spawn Banner Color": "Red",
"Spawn Text": "Cargoship ahoy!",
"Spawn Text Color": "White"
},
"Public Chinook Announcements": {
"Announce Crate Drops": true, //Enables or disables announcing when the CH47 drops a crate
"Crate Dropped Banner Color": "Red",
"Crate Dropped Text": "The Chinook has dropped a crate!",
"Crate Dropped Text Color": "Red",
"Crate Dropped Text With Grid": "The Chinook has dropped a crate in {grid}.",
"Despawn": false, //Enables or disables announcements when the CH47 despawns
"Despawn Banner Color": "Red",
"Despawn Text": "The Chinook has left.",
"Despawn Text Color": "White",
"Destroyed": true, //Enables or disables announcements when the CH47 is shot down
"Destroyed Banner Color": "Red",
"Destroyed Text": "The Chinook has been taken down!",
"Destroyed Text Color": "White",
"Destroyed Text With Destroyer": "{playername} got the last shot on the Chinook taking it down!",
"Show Crate Drop Location": true, //Enables or disables showing the location of the crate drop
"Show Destroyer": true, //Enables or disables showing the player's name who go tthe last hit on the CH47 taking it down
"Spawn": true, //Enables or disables announcing when a CH47 spawns
"Spawn Banner Color": "Red",
"Spawn Text": "Chinook inbound!",
"Spawn Text Color": "White"
},
"Public Christmas Stocking Refill Announcement": {
"Banner Color": "Green",
"Enabled": false, //Enables or disables announcements when the christmas event is triggered, filling stockings and spawning presents
"Text": "Santa has refilled your stockings. Go check what you've got!",
"Text Color": "Red"
},
"Public Helicopter Announcements": {
"Despawn": false, //Enables or disables announcements when the helicopter retires and leaves
"Despawn Banner Color": "Red",
"Despawn Text": "The patrol helicopter has left.",
"Despawn Text Color": "White",
"Destroyed": false, //Enables or disables announcements when a helicopter is destroyed
"Destroyed Banner Color": "Red",
"Destroyed Text": "The patrol helicopter has been taken down!",
"Destroyed Text Color": "White",
"Destroyed Text With Destroyer": "{playername} got the last shot on the helicopter taking it down!",
"Show Destroyer": true, //Enabled or disables showing the player's name who got the last hit on the helicopter destroying it
"Spawn": true, //Enables or disables announcements when a helicopter spawns
"Spawn Banner Color": "Red",
"Spawn Text": "Patrol Helicopter Inbound!",
"Spawn Text Color": "White"
},
"Public Join/Leave Announcements": {
"Announce Only Players With Permission": false, //Enables or disables only announce the joining and leaving of players with the permission GUIAnnouncements.AnnounceJoinLeave
"Join Banner Color": "Grey",
"Join Enabled": false, //Enables or disables join announcements
"Join Text": "{rank} {playername} has joined.",
"Join Text Color": "White",
"Leave Banner Color": "Grey",
"Leave Enabled": false, //Enables or disables leave announcements
"Leave Text": "{rank} {playername} has left.",
"Leave Text Color": "White"
},
"Public Oil Rig Crate Hack Announcements": {
"Banner Color": "Red",
"Enabled": true, //Enables or disables announcements when an oil rig crate is being hacked
"Hack Text": "An oil rig crate is being hacked!",
"Hack Text With Large Oil Rig": "The large oil rig crate is being hacked!",
"Hack Text With Small Oil Rig": "The small oil rig crate is being hacked!",
"Specify Which Oil Rig": true, //Enables or disables specifying which oil rig has a crate being hacked
"Text Color": "White"
},
"Public Player Banned Announcement": {
"Banner Color": "Grey",
"Enabled": false, //Enables or disables ban announcements
"Text": "{playername} has been banned. {reason}.",
"Text Color": "Red"
},
"Public Restart Announcements": {
"Announce With Time Left (HH:MM:SS)": [
"12:00:00",
"11:00:00",
"10:00:00",
"09:00:00",
"08:00:00",
"07:00:00",
"06:00:00",
"05:00:00", //This will set how long until the restart to announce the time left.
"04:00:00",
"03:00:00",
"02:00:00",
"01:00:00",
"00:45:00",
"00:30:00",
"00:15:00",
"00:05:00"
],
"Banner Color": "Grey",
"Cancelled Scheduled Restart Text": "The restart in {time} has been cancelled.", //When the 60 second countdown has started and you cancel the scheduled restart, this will announce to let the players know the server restart has been cancelled
"Enabled": false, //Enables and disables restart announcements counting down to when the server is due to restart
"Restart Announcement Text": "Restarting in {time}",
"Restart At (HH:MM:SS)": [
"08:00:00", //Default example list of restart times, announcements will go by these specified times. This goes by the time of the operating system your Rust server is installed on
"20:00:00"
],
"Restart My Server": false, //Enables and disables automatically stopping at the specified times to restart (YOUR STARTUP SCRIPT MUST SUPPORT STARTING THE SERVER AFTER IT HAS SHUTDOWN)
"Suspended Restart Text": "The restart in {time} has been suspended.", //When the 60 second countdown to restart has started and you suspend the restart, this will announce to let the players know the server restart has been suspended.
"Text Color": "White"
},
"Third Party Plugin Support": {
"Do Not Overlay LustyMap": false, //This will move the announcement out of the way of LustyMap's minimap
"LustyMap Position (Left/Right)": "Left" //This sets the location LustyMap's minimap is at (supports only left and right)
}
}Merged post
im guessing because of the invalid config at the start is why the config is converting back to original?
Ok so generally you don't copy and paste the config from the overview as it has those explanations in.
Just start the plugin without any config and edit it as is, don't copy the overview config into it.
Locked automatically