Will this plugin be fixed, or should you start looking for another option?
Will this plugin be fixed?
I imagine once it has a maintainer, any open issues should be resolved. Right now it does not have a maintainer.
kindly put it down as broken its not even teleporting anymore
I created a fix, however I do not want to claim or maintain the plugin. Is there a way to have the updated .cs uploaded if I send it to someone?
If there is a minor code change, just show what change is necessary in a code block.ilakskil
I created a fix, however I do not want to claim or maintain the plugin. Is there a way to have the updated .cs uploaded if I send it to someone?
starting at line 1279 change to
if (startSleeping)
{
player.DisablePlayerCollider();
StartSleeping(player);
player.EnablePlayerCollider();
} ilakskil
starting at line 1279 change toif (startSleeping) { player.DisablePlayerCollider(); StartSleeping(player); player.EnablePlayerCollider(); }
Thanks its just an little off but its way better !
I believe that was purely a compile fix, not for the issue mentioned in this thread.ffrioziThanks its just an little off but its way better !
It's always been slightly off for me. The fix I made was the same fix that was made in NTeleportation after the colliders were changed. I did have an issue where I had to reload GRTeleport today cause it was broken again after my daily restart. But it's been working WAY better for me with the above change. No more teleports below the map, and it wont let you teleport ontop of water if you are not noclipped.
ilakskil
It's always been slightly off for me. The fix I made was the same fix that was made in NTeleportation after the colliders were changed. I did have an issue where I had to reload GRTeleport today cause it was broken again after my daily restart. But it's been working WAY better for me with the above change. No more teleports below the map, and it wont let you teleport ontop of water if you are not noclipped.
I've tested it now. And it works well. Thanks :)