Godmode - Failed to compile: 'PlayerMetabolism' does not contain a definition for 'SendChangesToClient' and no accessible extension method 'SendChangesToClient' accepting a first argument of type 'PlayerMetabolism' could be found (are you missing a using directive or an assembly reference?) | Line: 499, Pos: 34
May 2026 Staging
hello,
first make a backup copy , and then replace this line code
playerMetabolism.SendChangesToClient();with
var player = playerMetabolism.GetComponent<BasePlayer>();
if (player != null)
player.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);
in this plugin there are two of them. checkit out in the other one,
let me know if it compiles and runs as expected, cheers
or just change SendChangesToClient to SendChanges
This error is still present for the May 2026 wipe.
alexwakko
hello,
first make a backup copy , and then replace this line code
playerMetabolism.SendChangesToClient();with
var player = playerMetabolism.GetComponent<BasePlayer>(); if (player != null) player.SendNetworkUpdate(BasePlayer.NetworkQueue.Update);in this plugin there are two of them. checkit out in the other one,
let me know if it compiles and runs as expected, cheers
can confirm works on live update