Rust has a built-in give command which allows the following arguments.
give <short name> <amount> <condition fraction> <skin id>However, the plugin uses the following arguments.
give <item id or name> <amount> <skin id>The issue is that the skin ID argument is not at the same position in both commands. As a result, when a user attempts to use syntax of Rust's built-in command to give themself a skinned item, they will receive an item with an invalid skin (such as skin "1", assuming they opt for full condition on the item).
Ideally, the plugin's give command should match the built-in Rust command to avoid confusion.