Support for custom item names (Rust)Suggestion

I am trying to make a questing system for my talking NPC and the player will need to take a skinned box to another NPC to get reworded.

It would be cool if I could give the player, not just a skinned box but a skinned box with a custom display name like "Gas Station delivery" or "Launch Site Roof delivery". This would help the player find the next location. I do have systems in place to inform the player of what the objective is, but as always someone will forget lol. would you be willing to add this feature or direct me to a similar system that does?

I'm not really sure what you mean, but I'm not aware of being able to rename items.

8uWZ995aSi4TfMD.png Wulf

I'm not really sure what you mean, but I'm not aware of being able to rename items.

Razor might be able to help with changing the display name.

When I used the Give plugin I remember thinking that it hijacked the F1 feature, meaning I was unable to use the F1 to give myself items while the plugin was installed. I don't know if that was intended or not. Might be cool to have permission for that kind of lockout. Also if a command was run and the inventory was full it just didn't give the player the item. There is a way to have it spill out in front of the player if the inventory is full.

Lastly, the feature that I requested a month ago was introduced to the talking NPC's plug-in directly. I am now able to give a player a box with a skin ID from the steam workshop and change the display name. So instead of it saying small box, it says launch site delivery to remind the player where this item needs to go to collect their reward.

I guess you could think of it as a custom item that doesn't do anything other than serving as a custom currency.

The plugin has always lined up the commands to match Rust commands to work via F1. I think I know how to set the custom names, but we'll see.