Determining the game or ID system a plugin is running onSolved
Is there a non-reflection way of determining the game, or ID provider (e.g. steam), a plugin is running on? Preferably as a string or any type of unique ID? I'd hate to resort to using the proprocessor directives, but it's an option if nothing else is available.
covalence.Game
In response to Wulf ():
covalence.Game
Thank you!
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