It seems like many plugins are one .cs file but if the plugin becomes large it's very messy. For this reason I want to produce a DLL with a plugin class and then all the other classes it uses.
So anyway, I'm wondering if Oxide can reload plugins when it detects a file change for the DLL (or via the console command) like it does for .cs plugins?
So anyway, I'm wondering if Oxide can reload plugins when it detects a file change for the DLL (or via the console command) like it does for .cs plugins?