Is there any documentation on the old Lua api?Solved
Hi there.

I know lua in depth from experience with it and RLua/GLua variants. I rejoiced when I found out that UMOD should logically still support Lua for basic functionality, but I have found just one plugin with limited api usage that is in Lua

I don't need to learn, but I want to know how the Lua api works in UMOD because the documentation (even the old oxide archives) contains only C# - something I despise because of its illogicallity.

Nevertheless, if Lua has been completely removed from UMOD, that's all I need to hear. I don't need complex functionality.
We haven't supported or maintained the Lua support in quite a few years. It's all available on GitHub if you'd like to take a look, but I suspect a lot of it won't work or even compile anymore. As far as documentation goes, not really since we dropped support for it in favor of C#.
TL;DR;  Yes, LUA was removed and it's doubtful anyone here is willing or able to help with it.

Unfortunately the LUA support was deprecated due to lack of community support.

The legacy language support that used to be available for uMod (namely JS, Python, and LUA) was just fairly simplistic wrappers that still required significant interpolation and familiarity with the .NET API to use.  The uMod team spent considerable time writing workarounds for basic features that didn't work with these languages.  Only a very small minority of developers ended up using it and after much deliberation the team decided we would be better off focusing our limited resources on core C# related functionality.
Lua was essentially dropped when C# support was added; nobody wanted to write for C# anymore. Lua was the original language we supported; the other languages such as JavaScript and Python we just never fully adopted nor supported, hence their removal. Overall though, Lua was dropped fully after it had long been replaced as it wasn't worth maintaining and keeping up with C# for the very few Lua plugins that still existed at the time.
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