I am trying to get back into developing Rust mods. I had not up on all the changed due to a major project at work.
SInce then Visual Studio has upgraded, Rust has upgraded and oxide changed it's name and likley upgraded.
In any case so far I have been able to download all of the supporting bits and 'uMod.Rust-master' as well as compile it with no issues.
Now I am stuck as to where in the project to put my c# class file for my mod.
I remember that it used to go here:
\Oxide-master\Games\Unity\Oxide.Game.Rust\Plugins
SInce then Visual Studio has upgraded, Rust has upgraded and oxide changed it's name and likley upgraded.
In any case so far I have been able to download all of the supporting bits and 'uMod.Rust-master' as well as compile it with no issues.
Now I am stuck as to where in the project to put my c# class file for my mod.
I remember that it used to go here:
\Oxide-master\Games\Unity\Oxide.Game.Rust\Plugins