That changelog thread never had a list of anything related to whitelisting, it was simply a copy/paste of the commit messages from our GitHub commits/changes. You also did not indicate any "methods" in your first post, so I'm not sure what you're referring to.
Perhaps you are mistaken with terminology and are simply thinging about exposure, not whitelisting? In that case, anything we "expose" in the game as public can be found in the Rust.opj and other .opj files in our GitHub repositories, but they can also be found in a .NET decompiler or Visual Studio's IntelliSense. I don't see why you'd need a list of those though, won't really be of any use.