White list method and block reflectionNot An Issue
This is a bit wrong, I mean the methods
@Evox42 I am not sure what you mean.  Methods are not currently whitelisted or blacklisted, only classes (as stated in the documenttion that @Orange linked).
In response to Calytic ():
@Evox42 I am not sure what you mean.  Methods are not currently whitelisted or blacklisted, only cla...
that we correctly understood me, specifically threw off the topic on the old forum, where there was information.Interested in specific methods, where reflection has the right to turn
In response to Evox42 ():
that we correctly understood me, specifically threw off the topic on the old forum, where there was...
I'm still not sure what you are asking, but that changelog thread you linked has nothing to do with reflection nor whitelisting of methods.

If you'd like a complete view of all of the changes made to Oxide, you can look at the commits on our GitHub repositories for each project.

As far as available methods in games such as Rust, you'd need to use a .NET decompiler to see what methods the game provides; what we provide is documented in our Docs and can also be seen in our GitHub repositories. There are no "whitelisted methods", only classes and namespaces and n as Calytic has stated.
In response to Wulf ():
I'm still not sure what you are asking, but that changelog thread you linked has nothing to do with...
On the old forum, the methods I indicated in the first post were published.
It was published exactly the list of methods that have permissions on references to reflection.
In response to Evox42 ():
On the old forum, the methods I indicated in the first post were published.
It was published ex...
That changelog thread never had a list of anything related to whitelisting, it was simply a copy/paste of the commit messages from our GitHub commits/changes. You also did not indicate any "methods" in your first post, so I'm not sure what you're referring to.

Perhaps you are mistaken with terminology and are simply thinging about exposure, not whitelisting? In that case, anything we "expose" in the game as public can be found in the Rust.opj and other .opj files in our GitHub repositories, but they can also be found in a .NET decompiler or Visual Studio's IntelliSense. I don't see why you'd need a list of those though, won't really be of any use.
In response to Wulf ():
That changelog thread never had a list of anything related to whitelisting, it was simply a copy/pas...
Is there a possibility, just copying this bridge from the oxide, which is indicated in 1 post?
In response to Evox42 ():
Is there a possibility, just copying this bridge from the oxide, which is indicated in 1 post?
We are planning on having a static changelog page for each game eventually, but at this time you can find all of the changes on the game pages or our GitHub as previously mentioned. ALL of the exposed methods that we modify are in our GitHub repo in the .opj files that I previously mentioned as well.
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