Hey!
I have a plugin, A, that uses another plugin, B. I do so via a [PluginReference] and .Call()'s. However, I need to do so when A loads. If B hasn't loaded when A finishes loading, I get a null pointer.
Is there a way to avoid this without using // Requires?
My only thought is to have a timer run until the other plugin loads, but this seems like a poor solution.