players abuse rewards. for death from a plug-in duel and simply for death from a team, the balance is not deducted
Players abuse rewards.Solved
do you have the values for players friend and clan members set to negatives?
shady14u
do you have the values for players friend and clan members set to negatives?
Rewards": {
"Bear": 0.2,
"Bloodcloud": 0.2,
"Boar": 0.2,
"Breathe": 0.2,
"Chicken": 0.2,
"Clan Member": -2.2,
"Corn": 0.2,
"Death": -2.0,
"Hemp": 0.2,
"Horse": 0.2,
"Murderer": 0.1,
"Mushroom": 0.2,
"Ore": 0.0,
"Player": 3.0,
"Player's Friend": -2.0,
"Pumpkin": 0.2,
"Scientist": 0.1,
"Sharkmovement": 0.1,
"Simpleshark": 0.1,
"Stag": 0.2,
"Stone": 0.0,
"Wolf": 0.2,
"Wood": 0.0,
"Zombie": 0.0
looks fine.. so when a player kills a friend they shoudl lose 2 Economics and if they kill a clan member they should lose 2.2 economics...
What are they getting now?
shady14u
looks fine.. so when a player kills a friend they shoudl lose 2 Economics and if they kill a clan member they should lose 2.2 economics...
What are they getting now?
they get 3, but they don't have -2
Okay I think I see whats going on.. original author only supports clans or Friends not "teams" Let me take a look at supporting "team members"
{
"Rewards": {
"Bear": 0.2,
"Bloodcloud": 0.2,
"Boar": 0.2,
"Breathe": 0.2,
"Chicken": 0.2,
"Clan Member": -2.2,
"Corn": 0.2,
"Death": -2.0,
"Hemp": 0.2,
"Horse": 0.2,
"Murderer": 0.1,
"Mushroom": 0.2,
"Ore": 0.0,
"Player": 3.0,
"Player's Friend": -2.0,
"Pumpkin": 0.2,
"Scientist": 0.1,
"Sharkmovement": 0.1,
"Simpleshark": 0.1,
"Stag": 0.2,
"Stone": 0.0,
"Wolf": 0.2,
"Wood": 0.0,
"Zombie": 0.0
},
"Settings": {
"ChatEditCommand": "gatherrewards",
"ConsoleEditCommand": "gatherrewards",
"EditPermission": "gatherrewards.canedit",
"PluginPrefix": "<color=#00FFFF>[GatherRewards]</color>",
"ShowMessagesOnGather": true,
"ShowMessagesOnKill": true,
"UseEconomics": true,
"UseServerRewards": false
}
}
looks like the plugin is missing "Teams" support.. I will address this..
все пошло не по плану. При размещении награды "Убийца": 5.0
в конфиге прописаны имена убитых ботов. имена случайные. Боюсь, это засорит конфиг
и
сделает его тяжелым . «Дениша»: 5,0, «Венди»: 5,0, «Алисия»: 5,0, «Памелия»: 5,0
Merged post
{
"Settings": {
"ChatEditCommand": "gatherrewards",
"ConsoleEditCommand": "gatherrewards",
"EditPermission": "gatherrewards.canedit",
"ShowMessagesOnKill": true,
"ShowMessagesOnGather": true,
"UseEconomics": true,
"UseServerRewards": false,
"PluginPrefix": "<color=#00FFFF>[GatherRewards]</color>"
},
"Rewards": {
"Bear": 10.0,
"Bloodcloud": 0.2,
"Boar": 10.0,
"Breathe": 0.0,
"Chicken": 10.0,
"Clan Member": 0.0,
"Corn": 0.2,
"Death": -5.0,
"Hemp": 0.2,
"Horse": 10.0,
"Murderer": 0.1,
"Mushroom": 0.2,
"Ore": 0.0,
"Player": 0.0,
"Player's Friend": -5.0,
"Pumpkin": 0.2,
"Scientist": 10.0,
"Sharkmovement": 0.2,
"Simpleshark": 0.2,
"Stag": 10.0,
"Stone": 0.0,
"Wolf": 10.0,
"Wood": 0.0,
"Zombie": 0.1,
"Tunnel Dweller": 0.1,
"Alfredo": 0.1,
"Tu": 0.1,
"Pamila": 0.1,
"Annmarie": 0.1,
"BradleyGuard": 0.1,
"BradleyGunner": 0.1,
"Michel": 0.1,
"Concepcion": 0.1,
"Sonia": 0.1,
"Sylvia": 0.1,
"Odis": 0.1,
"Florence": 0.1,
"Octavia": 0.1,
"Ezra": 0.1,
"Valarie": 0.1,
"Percy": 0.1,
"Fernande": 0.1,
"Karie": 0.1,
"Chelsie": 0.1,
"Berenice": 0.1,
"Genie": 0.1,
"Fausto": 0.1,
"Lillie": 0.1,
"Barry": 0.1,
"Adrianna": 0.1,
"Raguel": 0.1,
"Katina": 0.1,
"Temeka": 0.1,
"Hung": 0.1
}
}
в конфиге прописаны имена убитых ботов. имена случайные. Боюсь, это засорит конфиг
и
сделает его тяжелым . «Дениша»: 5,0, «Венди»: 5,0, «Алисия»: 5,0, «Памелия»: 5,0
Merged post
{
"Settings": {
"ChatEditCommand": "gatherrewards",
"ConsoleEditCommand": "gatherrewards",
"EditPermission": "gatherrewards.canedit",
"ShowMessagesOnKill": true,
"ShowMessagesOnGather": true,
"UseEconomics": true,
"UseServerRewards": false,
"PluginPrefix": "<color=#00FFFF>[GatherRewards]</color>"
},
"Rewards": {
"Bear": 10.0,
"Bloodcloud": 0.2,
"Boar": 10.0,
"Breathe": 0.0,
"Chicken": 10.0,
"Clan Member": 0.0,
"Corn": 0.2,
"Death": -5.0,
"Hemp": 0.2,
"Horse": 10.0,
"Murderer": 0.1,
"Mushroom": 0.2,
"Ore": 0.0,
"Player": 0.0,
"Player's Friend": -5.0,
"Pumpkin": 0.2,
"Scientist": 10.0,
"Sharkmovement": 0.2,
"Simpleshark": 0.2,
"Stag": 10.0,
"Stone": 0.0,
"Wolf": 10.0,
"Wood": 0.0,
"Zombie": 0.1,
"Tunnel Dweller": 0.1,
"Alfredo": 0.1,
"Tu": 0.1,
"Pamila": 0.1,
"Annmarie": 0.1,
"BradleyGuard": 0.1,
"BradleyGunner": 0.1,
"Michel": 0.1,
"Concepcion": 0.1,
"Sonia": 0.1,
"Sylvia": 0.1,
"Odis": 0.1,
"Florence": 0.1,
"Octavia": 0.1,
"Ezra": 0.1,
"Valarie": 0.1,
"Percy": 0.1,
"Fernande": 0.1,
"Karie": 0.1,
"Chelsie": 0.1,
"Berenice": 0.1,
"Genie": 0.1,
"Fausto": 0.1,
"Lillie": 0.1,
"Barry": 0.1,
"Adrianna": 0.1,
"Raguel": 0.1,
"Katina": 0.1,
"Temeka": 0.1,
"Hung": 0.1
}
}
Yes npcs use the display names to allow you to set different values.. This collection of names can be as long as the options in you npc spawner names plugin, however this collection is not a heavy burden on the plugin and will not effect performance.. I will add an option not to use custom npc names if you dont want.. You could also reduce the number of random names in your npc spawn plugins.
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