Quarry rate not affectedFixed
On latest Oxide. Quarries are still at vanilla gather.


Samshoun
On latest Oxide. Quarries are still at vanilla gather.
The plugin has to be updated.
jwarkNot sure if it's relevant but I figured I would mention you also can't get the survey info notes when you try. The progress bar goes through but you don't get a note. I don't even know if that has to do with this plugin or it's something with rust itself. It stopped working with this update too, though.
I believe that is a Rust thing, I notice this on Vanilla servers as well with no mods or oxide installed. The bad part is I cannot confirm how long this has been happening I can only assume it happened with the Farming update.
It was definitely not happening before the update. I used it right before wipe.FastBurst
I believe that is a Rust thing, I notice this on Vanilla servers as well with no mods or oxide installed. The bad part is I cannot confirm how long this has been happening I can only assume it happened with the Farming update.
SharkAHolic
Yep, just waiting for a fix guys. Ryan's probably super busy
I think he updated it right after Rust update then left thinking it was all fixed.
If he isn't coming back someone else needs to takeover the plugin. It's been 3 days now
95% of the plugin works, just tell players not to use quarries for now.
Thanks for the update. Glad to hear it may be fixed. Appreciate everything the devs do for modded.SharkAHolic
Guys, the issue was unable to be fixed until the later patch from Oxide, per Hoppel...Just gotta be patient...
95% of the plugin works, just tell players not to use quarries for now.
Change 531
private void OnQuarryGather(MiningQuarry quarry, List<ResourceDepositManager.ResourceDeposit.ResourceDepositEntry> items)
{
ResourceDepositManager.ResourceDeposit.ResourceDepositEntry item;
float modifier;
for (var i = 0; i < items.Count; i++)
{
item = items[i];
if (QuarryResourceModifiers.TryGetValue(item.type.displayName.english, out modifier))
{
item.amount = (int)(item.amount * modifier);
}
else if (QuarryResourceModifiers.TryGetValue("*", out modifier))
{
item.amount = (int)(item.amount * modifier);
}
}
}to
void OnQuarryGather(MiningQuarry quarry, Item item)
{
float modifier;
if (QuarryResourceModifiers.TryGetValue(item.info.displayName.english, out modifier))
{
item.amount *= (int)modifier;
}
else if (QuarryResourceModifiers.TryGetValue("*", out modifier))
{
item.amount *= (int)modifier;
}
}Tested and working :D