Items being duplicated with plugin
you may have a plugin conflict - none of hte 30 servers I have are experiencing the issue as well as some other servers that are 1000x are having that issue

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This is on someones 1000x server with no issues.



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Took a little over 70K into a furnace
I am still having this issue ues Bumfuzzler, none of the plugins work on here so do not download.
and have you both tried without StacksExtended? hundreds, if not thousands of servers use FurnaceSplitter and no one is reporting these issues.
Don't even use that plugin, and they all have the same issue.

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Stack size controller is what I use. Would need to test it without, never thought of that being an issue.
5df121d013ded.png runescape
and have you both tried without StacksExtended? hundreds, if not thousands of servers use FurnaceSplitter and no one is reporting these issues.

You can say that....... but I've reported bugs previously that  hundreds or thousands of users have not spotted.

5d35f1495da0a.jpg FastBurst
you may have a plugin conflict - none of hte 30 servers I have are experiencing the issue as well as some other servers that are 1000x are having that issue

Merged post

This is on someones 1000x server with no issues.



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Took a little over 70K into a furnace

Thanks for your quick response. I appreciate it.

I use Stacks Extended. It appears imkat98 uses Stack Size Controller. (They say they're having the same issue)

I've asked k1lly0u about whether or not there's a conflict with FurnaceSplitter and StacksController, but I can say I've used both these plugins side by side for a very long time. This issue just started recently (potentially the last patch) I haven't changed any configuration (that I know of) with either.

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FYI, Stacks Extended was updated and my issue is now resolved.
Im also using StackSizeController, and cant find StackExtended to avoid this
players alerted me to suddenly everything being put in any type of furnace were getting double back every time it was duplicating the items on everything i had to remove the plugin entirly for it to stop players where getting millions of sulfur in seconds not good at all
i use 50k stack sizes but basically watched players put 50k in to a furnace and instantly pull it out for 100k then they put 100k in got 200k it just kept duplicating and this is without starting the furncace u just put in and take out over and over and over whats going on?
happening to me on all 4 of my servers had to remove plugin
A lot of people saying its broken.. but none giving a clear example of how /what they are doing...
5e7c5648be6ee.jpg razorfishsl
A lot of people saying its broken.. but none giving a clear example of how /what they are doing...

ok so example a player had a stack of 50k cruide oil he placed it inside his furnace and with out running the furnace at all imidiatly pulled the stack of 50k out and suddenly had 75k he kept repeating this process giving him unlimited anything u can put into a camp fire furnace large furnace anything that smelts....annnnd it wasnt just cruide oil it was dupolicating everything including sulfur i nboticed as soon as my stacks went from 10k or higher the plugin broke and players could just stick items in and out of the furnace over and over and over gaining 25% back every time without ever turning a furnace on thats what happeneing.

ive takin the plugin out for now as i tested latley even with default configs and result was same at default stacks im assuming the latest facepunch update has currupted something as ive had my stacks at 50k for over a year no issue only this month it just started duplicating

I have seen this before now....
normally it used to happen on stacking single items.

There is a race condition, where items moved are placed into a container before the old item is  destroyed.... makes sense really...
So that (in some cases) when you "unstack" an item, a totally new  item is generated...
But.. it seems some plugins add enough latency to the code callout  for it to be exploited, where the old item is not destroyed fast enougth.

You have the "old one", the existing container & a brand spanking new  item.
(This is to prevent having to store every single item ,during storage)

I filed multiple bugs with FP over this over the last year or so...

The other issue is variable size.... the internal game variables attached to some objects were NEVER sized to deal with some of the stupid ass stacking you see going on, generally I check the objects variable size & type. before setting the stacking sizes.

I'm interested becasue i wanted to see if it was an "exploit" I missed in my own code.