Option to not allow godmodeSuggestion
a good idea for sure. But, as the Godmode command is Client side, it does not allow blocking of client side commands. ie.. god mode, noclip, and debug camera.
So if users can use one command, they can use them all during that timeframe. But.. as things change in Rust with each update, i have not dove deep into this in a while. i can do more testing to see if there is a better workaround as of lately.
i use fauxadmin for my player to noclip on build server. but i don't want give them god mode
this will be the perfect thing
would love to have this option too.
Ive ran into a few issues with it
When they turn godmode off in console (god false or god 0) they are still in godmode
It means they have to log out and back in for it to take effect
make a cfg option - enable godmode flag - NO
tomhudany update on this as i also would like godmode turned off
Ive ran into a few issues with it
When they turn godmode off in console (god false or god 0) they are still in godmode
It means they have to log out and back in for it to take effect
make a cfg option - enable godmode flag - NO
As the developer mentioned, it isn't realistically possible. The "god" client setting isn't sent to the server, so the server doesn't know when it was changed, and the server can't actually change that setting if they did change it. The server can poll on a timer to see if they did, but that's it.
so something in this plugin is giving them the godmode flag and just because someone is admin does not mean they should auto be given godmode
the fly mode part of this works perfect and thats why i wont switch to colins other plugin as it has lag issues
yes, unfortunatly, if you give player the ability to Fly with real Admin Noclip command, as the plugin does, you also give access to Godmode command. They come together with no way to block one or the other when user has the Permssions for the plugin.
But i think you are talking about the loophole where players can toggle godmode and it will stay after log off. So even if players Fauxadmin access was removed, they would technically still have it until they logged back on. Ill have to test the timing on that. I dont think it can be removed unless the player would log back on without fauxadmin rights. but ill see.
Disregard, made a whoops.