Item Skin not loaded on non skinned items like resources

Hi you get item skin not loaded icon on some of the items in the iventory, i belelve it because the "item number" where the skin number goes in the config on item that dont need a skin like the resources

"item": {
"shortname": "tarp",
"amount": 1,
"skin": 2019042823

by changeing the the skin setting to 0 this resolves the issue for me

EG.
"item": {
"shortname": "tarp",
"amount": 1,
"skin": 0

you'll end up facing an issue where multiple prefabs spawn ontop of eachother if you use more then 1 of the same skin id so i would just be careful with doing that. as for why the icon isn't loading im not sure why it would be doing that but il investigate it

like the items should appear just with a slightly different icon, any item created through this plugin will have a little blue refresh icon beside them but they will work for recipes and stuff like that regardless

as far as i can tell myself the tarp is created correctly, iv just tried it out on a freshly updated test server and it appears as it should so idk 🤔



rope on left is one i spawned in rope on right is spawned using your pulgin idealy i would want them to stack. i achived this buy removeing the skin code on one item but wasnt sure if that was right thigh to do

Great Plugin BTW :)
VGCVj3R4gmDI6Q3.jpg Judess69er

like the items should appear just with a slightly different icon, any item created through this plugin will have a little blue refresh icon beside them but they will work for recipes and stuff like that regardless

 

I should have fully read that before replying :) 

im not 100% sure if the prefab glitch will happen on items without prefabs but your welcome to test it out i just avoided using the default skin 0 since i discovered that bug when working with the original 13 prefabs

skins not loading is a client issue afaik

unless the skin doesn't exist :P

nivex

skins not loading is a client issue afaik

unless the skin doesn't exist :P

By default the plugin puts the rust item number not a skin number in the skin feild in the cfg file.   

i was figuring it was something like that given the glitch that occours when you use 2 of the same ids for different items.

I did have an issue with a few items spawning as hobo barrels when spawning a pic frames so i reverted back to default

MonkeyMan

I did have an issue with a few items spawning as hobo barrels when spawning a pic frames so i reverted back to default

yea i wish i could make it so the items are created with their default skin but this seemed like the easiest workaround ¯\_(ツ)_/¯

like you probably could re-skin them so they stack with a plugin like skins but then youd have to make entree's for each item with the 0 skin in it