I use the plugin called TotalControl for my PvE settings. How would I get the Dynamic PvP to work with it to allow PvP in the zones I set up?
PvE Plugin AssistanceFixed
Sorry, but you're going to have to ask for help from the TotalControl developer. It's a paid plugin with zero information on how it implements PVE, or how it expects PVP plugins to interoperate with it, which makes it a complete black box from my perspective.
Thank you. I contacted the plugin dev and was able to get an update with his plugin to work with DynamicPVP. I do have a follow up question though. I set the temperature in the zone to 15, but it doesn't seem to be working. I'm setting a PvP zone at Water Treatment Plant, which is in the snow. The status bar says "Too Cold -14" right now, and when I check /zone_flags, the temperature doesn't update at the top. I've reloaded DynamicPVP after updating the temp and it still doesn't seem to work. Any ideas?
Merged post
"Water Treatment Plant": {
"Enable Event": true,
"Delay In Starting Event": 0.0,
"Delay In Stopping Event": 0.0,
"Holster Time On Enter (In seconds, or 0 to disable)": 0.0,
"Enable PVP Delay": false,
"PVP Delay Time": 10.0,
"TruePVE Mapping": "exclude",
"Use Blacklist Commands (If false, a whitelist is used)": true,
"Command works for PVP delayed players": false,
"Command List (If there is a '/' at the front, it is a chat command)": [],
"Drop plugin Backpacks on death (null disables override)": null,
"Bypass Loot Defender locks": false,
"Block Restore Upon Death": false,
"Dome Settings": {
"Dome Darkness (0 to disable)": 8,
"Enable Red Ring": false,
"Enable Green Ring": false,
"Enable Blue Ring": false,
"Enable Purple Ring": false
},
"Dynamic PVP Zone Settings": {
"Zone Comfort": 0.0,
"Zone Radiation": 0.0,
"Zone Temperature": 15.0,
"Enable Safe Zone": false,
"Eject Spawns": "",
"Zone Parent ID": "",
"Enter Message": "Entering a PVP area!",
"Leave Message": "Leaving a PVP area.",
"Permission Required To Enter Zone": "",
"Extra Zone Flags": [
"Custom1",
"NoPlayerLoot",
"LootSelf"
],
"Zone Radius": 0.0,
"Zone Size": {
"x": 215.0,
"y": 165.0,
"z": 210.0
},
"Zone Rotation": 0.0,
"Fixed Rotation": false,
"Auto-calculate zone geometry (overwrites existing values)": false
},
"Zone ID": "",
"Transform Position": {
"x": 4.8,
"y": 30.0,
"z": -51.0
}
What happens if you double the temperature? Maybe Rust temperatures are in Fahrenheit?
Rust temp is in Celcius. Doubling the temperature has no effect. Would you be able to test it out?
Fixed in 5.0.2.
Thank you! I'll check it out :)
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I tested the update and I can now see the temp setting when I run /zone_flags, so that part appears to be working.
However, the temperature only seems to apply correctly when I'm near the center of the zone. When I walk toward the edge, the temperature starts dropping off instead of remaining consistent across the entire zone.
This happens when I create the zone using a radius (large circle), and I’m seeing the same behavior when using zone size in DynamicPVP as well.
Basically, if I'm standing in the middle of the zone the temperature works as expected, but as I move closer to the edge it gradually drops.
I think I saw that too, but there's nothing I can do about it because Zone Manager is in charge of that. You'll have to contact K1lly0u, who is infamously unresponsive.
Thank you for the response. I'll try that route.
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