DynamicPVP Overlapping and not workingNot An Issue

Hey i have a PVE server with PVPZones (Bubbles)... since the new update of DynamicPVP tunnels etc can auto detect the geometry etc... but there is a big problem.... Train Tunnels is overlapping with Train Dwelling and with Train Stations... what is the problem of the overlap u might ask yourself? Well when a player is going down TrainTunnels (its the name of the elevatorshafts going down to the stations) they will overlap with another PVP Zone for example with the Station itself... the Player that is in PVP area will join a second PVP area and as soon he leaves the old area (Train Tunnels) the plugin wont apply to TrainStation Zone (PVP), so every overlap beetween 2 PVPS Zone will end up with a Player beeing PVE in a PVP Zone... since probably i might think the last command in the plugin was leaving zone, but not recognozing he already went into an other PVP zone already.... i tried various ways.... but nothing works, asked CHATGPT and everything and for example /zone parentid etc cause i tought it would help but it will bug at this specific tunnelsections.... its annoying cause after u joined the second PVP Zone and left the first u are somehow in PVE so the whole Trainstation for example will be PVE for you but players that are travelling and coming from tunnels via train they are in PVP... the overlap is causing problems, someone have a solution? manually i could do and transform but i dont want spent hours every wipe on a new map

Being in 2 PVP zones at the same time should still count as being in a PVP zone.

What is your indication that this is not the case?

simplepve shows pve and pvpxindicator also shows im in pve if i get it 2 overlapping pvp zones :(

Sounds like a Simple PVE problem then... This doesn't happen with True PVE...

Also you might try checking out my free Super PVx Info plugin.

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