Facepunch decided to rename the oilrig monuments in this month's update, so DynamicPVP is no longer able to recognize them:
- OilrigAI -> oilrig_2
- OilrigAI2 -> oilrig_1
Facepunch decided to rename the oilrig monuments in this month's update, so DynamicPVP is no longer able to recognize them:
Please provide more details... on my server (just started) I see the following:
[Dynamic PVP] Trying create zone: Oil Rig(2020255810 | (2806.87, 0.00, 1122.68)) (Radius: 100m) (Duration: -1s).
[Dynamic PVP] Created zone(2020255810 | Oil Rig) (Dome,Mapping).
[Dynamic PVP] Trying create zone: Large Oil Rig(2020260849 | (2715.44, 0.00, 2802.11)) (Radius: 100m) (Duration: -1s).
[Dynamic PVP] Created zone(2020260849 | Large Oil Rig) (Dome,Mapping).It appears to me that it was capable of seeing both. You had some code looking at the old prefab names. I've added the new ones alongside them here:
switch (landmarkInfo.name)
{
case "oilrig_2":
case "OilrigAI":
_oilRigPosition = landmarkInfo.transform.position;
break;
case "oilrig_1":
case "OilrigAI2":
_largeOilRigPosition = landmarkInfo.transform.position;
break;
case "assets/bundled/prefabs/autospawn/monument/harbor/harbor_1.prefab":
monumentName += " A";
break;
case "assets/bundled/prefabs/autospawn/monument/harbor/harbor_2.prefab":
monumentName += " B";
break;
//case "assets/bundled/prefabs/autospawn/monument/harbor/fishing_village_b.prefab": monumentName += " A"; break;
//case "assets/bundled/prefabs/autospawn/monument/harbor/fishing_village_c.prefab": monumentName += " B"; break;
} FYI, 4.2.19 seems to have got the new prefab names backwards.