Adding Monuments and TownsSolved
Hello there,

Could we get monuments and towns added to the config? It would make things much easier to create PvP zones for a PvE server. Would be very much appreciated.
I think you can add PVP zones via true PVE and zonemanager?
In response to Orange ():
I think you can add PVP zones via true PVE and zonemanager?
No I can't :(

Many have asked for that to be added for over a year, but there is no flag for it with Zone Manager at this time. That is why I'm asking you lol. You seemed to find a way to make it work with your DynamicPvP plugin. 
In response to JawsChannelTv ():
No I can't :(

Many have asked for that to be added for over a year, but there is no flag...
I will take a look
In response to Orange ():
I will take a look
Appreciate it man. Really I do
Need Dynamic PvP zones to: 
CH47Chinook, CargoShip, Towns and Monuments. Please, add it to config! 
In response to ButCheR ():
Need Dynamic PvP zones to: CH47Chinook, CargoShip, Towns and Monuments. Please, add it to config!
I am working on re-coding, that will be added
Updated
  • Failed to call hook 'OnServerInitialized' on plugin 'DynamicPVP v4.0.1' (ArgumentException: An item with the same key has already been added. Key: 11023491) at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <a8ed250850854b439cedc18931a314fe>:0
    at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <a8ed250850854b439cedc18931a314fe>:0
    at Oxide.Plugins.DynamicPVP.CreateDynamicZone (Oxide.Plugins.DynamicPVP+EventType eventType, UnityEngine.Transform transform) [0x0018c] in <fcdf80cf79e84bbcbf4b2a7308c68f81>:0
    at Oxide.Plugins.DynamicPVP.OnServerInitialized () [0x004e2] in <fcdf80cf79e84bbcbf4b2a7308c68f81>:0
    at Oxide.Plugins.DynamicPVP.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00100] in <fcdf80cf79e84bbcbf4b2a7308c68f81>:0
    at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <9affce1cd15c4ec183941adef8db1722>:0
    at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <4452f821def6406d834e4149849fe7ea>:0
    at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <4452f821def6406d834e4149849fe7ea>:0

Your server is so nice.

Merged post

Updated
Thanks, everything worked as it should. It is a pity that conflicts with these plugins.
  • Loaded plugin Dynamic PVP v4.0.2 by CatMeat/Arainrr
    11:36
  • Calling 'CanNetworkTo' on 'BuriedTreasure v1.0.5' took average 1344ms
    11:36
  • Calling 'CanNetworkTo' on 'NightVision v1.0.3' took average 1714ms
This is not a conflict, it could be that the plug-in did a lot of computation when it was loaded
DesSM
Thanks, everything worked as it should. It is a pity that conflicts with these plugins.
  • Loaded plugin Dynamic PVP v4.0.2 by CatMeat/Arainrr
    11:36
  • Calling 'CanNetworkTo' on 'BuriedTreasure v1.0.5' took average 1344ms
    11:36
  • Calling 'CanNetworkTo' on 'NightVision v1.0.3' took average 1714ms


Merged post

After a while, it should return to normal
5c18c7da631b5.jpg Arainrr
This is not a conflict, it could be that the plug-in did a lot of computation when it was loaded

Merged post

After a while, it should return to normal

No, it's because of DynamicPVP. And with time does not pass. Turn off the plugin and GC stop, turn on the plugin and again infinitely GC. Now I think either you fix the plugin or get rid of the two that conflict)

Try the latest version
DesSM

No, it's because of DynamicPVP. And with time does not pass. Turn off the plugin and GC stop, turn on the plugin and again infinitely GC. Now I think either you fix the plugin or get rid of the two that conflict)

I have the latter and is worth v4.0.3. 
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