Putting this here because I replied to a dead thread this morning - It would be handy to force a zone on all TCs. If we can couple it with zone manager and edit the sizes it would go a long ways to allowing raiding while preventing KOS outside of raids. I personally don't need the TC's range in particular, but just a bubble attached to one that I can edit the parameters for. It would be useful if the script just searched for all cupboard.tool entities and spawned on those. Defaults of 30-50 should cover 99% of bases I'd think.
Even a suggestion on implementing this ourselves is mightily helpful! I'm guessing there's a way to identify the entities and have them spawn on them similar to how the monuments work. I've been searching through the .cs and .json files for any indication on how to copy and recreate the idea.
TC Zone SPawns
I'm assuming we'd need something that could count the number of TCs, their transforms, and do a sweep for new TCs after a user defined period of time. If this is possible, we could control how often new TCs are added to the zone pool and a)reduce server stress and b)have a way to control pvp/raids on 'new players'.
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Doing more research, additionally we would need a timer that can delay the zone from disappearing if the cupboard were to be destroyed.
hello - can i add. maybe it doesnt need to be a tc? maybe an item that can be deployed (let's say... the bear toy) where if you deploy it on a base it will make a base raidable with a zone. THIS will go a long way to make a PVE server customizable. The great thing is it will only work if you place within a tc zone of your base (players shouldn't be able to place on your base or it will have unintended consequences) so its like a consent of a base owner to raid their base.
thoughts?
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the nearest similar plugin that I know of this would be 'Abandoned Bases' by Nivex but it requires that the players be "gone" from the server. So it's there's no opportunity to "defend" your base
Actually yeah this would be awesome! If we had the option to choose the entity ourselves we could play it as we like on the server. For us we want all TCs, but I can totally see a way to hand out dev items for the placement and consent. Good thinking!
@Firemen - Dynamic PVP hasn't yet had a configurable add that can make this happen. Although we did find a fix on our end, using Nivex's Abandoned Bases we were able to configure it to do exactly as described. We also understand that Building Wrapper may be able to do the same thing, I haven't t ried it but looks like it would do the job.
@Neighigh
Hi
I had already thought of abandoned bases if that works, it would have to go with inhabited bases too.There must be a function that the Bauschrank (Tool Cupboard) creates a PVP RAID zone.A construction zone is also created in which no one else is allowed to build
Then you could paste TruePve with DynamicPvp and the Zone Manager and you have already done throughout the map PvE and can create PVP zones and built on each base, there is also a PVP zone (where raids is also allowed) That would be the best
Firemen
What does the current status look like?Still looking for a solution
Abandoned Bases has been working for us quite well still. The config can be set up to only spawn PVP Bubbles when a structure using a TC has been attacked. That pretty much covered all our needs here. There are other options in that plugin but we only utilize it for the PVP aspect. For me, Dynamic PVP, Zone Manager, and True PVE take care of the other layers to our server's PVP zoning. Pretty much allows a 'No KOS' ruling by default, PVP in hot zones and raids. Hope this helps!
Very good, I just hope that I will get this configured accordingly.PvP should only be allowed on monuments and in certain situations and that also includes RAID
Dynamicpvp and Zone Manager work very well Only at the moment you can kill anyone no matter where
Would you help me with the configuration of Abandoned Bases?
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Then I downloaded it, but unfortunately I don't know how to set all of this 🤔
All good! I can PM you my config settings. Should be with you momentarily!Firemen
Very good, I just hope that I will get this configured accordingly.PvP should only be allowed on monuments and in certain situations and that also includes RAID
Dynamicpvp and Zone Manager work very well Only at the moment you can kill anyone no matter where
Would you help me with the configuration of Abandoned Bases?
Merged post
Then I downloaded it, but unfortunately I don't know how to set all of this 🤔
Neighigh
All good! I can PM you my config settings. Should be with you momentarily!
I was really hoping this was possible with DynamicPVP/Zone Manager, but this is the first proposed workaround I've seen so far - do you mind sharing? I'm curious to see what the config looks like before buying.
did you ever see the config?Cuvington
I was really hoping this was possible with DynamicPVP/Zone Manager, but this is the first proposed workaround I've seen so far - do you mind sharing? I'm curious to see what the config looks like before buying.
musicahdid you ever see the config?
It's quite the workaround. There's actually a new plugin that you all might be interested in. Agile Zones by Goblox. I haven't checked it out myself but it says it does exactly what's being requested here on the tin :-)
Neighigh
It's quite the workaround. There's actually a new plugin that you all might be interested in. Agile Zones by Goblox. I haven't checked it out myself but it says it does exactly what's being requested here on the tin :-)
i have my eyes on that plug in. Sharkaholic on the discussion proposed an idea (on codefling) where players can turn their tc's into pvp zones (creating a bubble) manually. I think i'd like that better in a hybrid server instead of the bubble automatically turning into a pvp zone once the base is attacked. If agile zone provides that, then I would gladly take it. So far, only abandoned base can do that, I believe? at least nivex explained that it is possible on cf.
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