Chat not sending to DiscordSolved

Hi.
If i chat in global, it doesnt send to discord.
If i chat in discord it does send to game.
It have worked like a charm for months, havent changed anything - just updated rust and umod.
i get this error:

ExType: WebException

An exception was thrown! (IOException: Remote prematurely closed connection.) at Mono.Net.Security.AsyncProtocolRequest+d__24.MoveNext () [0x000e7] in :0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <437ba245d8404784b9fbab9b439ac908>:0 at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x0003e] in <437ba245d8404784b9fbab9b439ac908>:0 at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification (System.Threading.Tasks.Task task) [0x00028] in <437ba245d8404784b9fbab9b439ac908>:0 at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd (System.Threading.Tasks.Task task) [0x00008] in <437ba245d8404784b9fbab9b439ac908>:0 at System.Runtime.CompilerServices.ConfiguredTaskAwaitable+ConfiguredTaskAwaiter.GetResult () [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0 at Mono.Net.Security.AsyncProtocolRequest+d__23.MoveNext () [0x0008b] in :0 --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x0000c] in <437ba245d8404784b9fbab9b439ac908>:0 at Mono.Net.Security.MobileAuthenticatedStream+d__47.MoveNext () [0x00254] in :0

"Remote prematurely closed connection" means Discord stopped the connection I believe.

whaaat?

Why on earth should they suddenly do that? :o

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Now i see this:

[Discord Extension] A web request exception occured (internal error) [RETRY=0/3]. (WebException: The request timed out) at System.Net.HttpWebRequest.EndGetResponse (System.IAsyncResult asyncResult) [0x00049] in :0 at System.Net.HttpWebRequest.GetResponse () [0x0000e] in :0 at Oxide.Ext.Discord.REST.Request.Fire (Oxide.Ext.Discord.REST.Bucket bucket) [0x000b3] in <618cbb3cd1f24a338ef71fa504209e7a>:0

[Discord Extension] Request URL: [GET] https://discordapp.com/api/gateway

An exception was thrown! (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Ext.Discord.REST.Request.Fire (Oxide.Ext.Discord.REST.Bucket bucket) [0x0015e] in <618cbb3cd1f24a338ef71fa504209e7a>:0 at Oxide.Ext.Discord.REST.Bucket.FireRequests () [0x00062] in <618cbb3cd1f24a338ef71fa504209e7a>:0 at Oxide.Ext.Discord.REST.Bucket.RunThread () [0x0001f] in <618cbb3cd1f24a338ef71fa504209e7a>:0 at Oxide.Ext.Discord.REST.Bucket.<.ctor>b__27_0 () [0x00000] in <618cbb3cd1f24a338ef71fa504209e7a>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00014] in <437ba245d8404784b9fbab9b439ac908>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00071] in <437ba245d8404784b9fbab9b439ac908>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x0002b] in <437ba245d8404784b9fbab9b439ac908>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00008] in <437ba245d8404784b9fbab9b439ac908>:0

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few moments later i see:

[Discord Extension] Discord socket opened!
[Discord Extension] Your bot was found in 1 Guilds!

And then after some time, i see errors again :O

some messages get through, but most doesnt. thats so weird?

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i also see:

[Rustcord] Rustcord failed to fetch channel! (chan_id=MY CHANNEL ID). Guild is invalid.

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so it might be discord thats the problem? thats so weird
It would be a connection issue with discord.
Locked automatically