Kicked: RPC Error in CLProjectError
I have rented dedicated server from Fragnet with the following plugins installed:
- Arenadeathmatch
- EventManager
- EMInterface
- ZoneManager
- Kits
- TimeOfDay
- Stacksizecontroller
- Gathermanager

So most recently I installed arenadeathmatch along with all the plugins needed to make it work, everything was going GREAT till i started my first event. There were multiple kills (3-4) but then everyone dropped out one by one, and everytime you shot you got disconnected.
I also noticed that when i'm changing settings through ZoneManager (/zone flags), everyone on the server gets horrendous lags (freezing, rubberband, some even disconnect with "packet flooding: player tick" and "RPC Error in CLproject" error messages.
Server CPU & RAM usage was NORMAL throughout the event.

Any help would be appreciated!
Shortly: I have a arena within a zone i created with ZoneManager, I can shoot inside the zone and everything is OK until I start an ArenaDeathmatch event. The "warmup" phase is OK too - everybody can shoot and so on, but when the game begins, you will disconnected (RPC Error in CLProject) if you fire your gun. This is for everyone in the event. 
This following code shows up in console when firing:
hidden/hidden/siNppa kicked: RPC Error in CLProject
NullReferenceException
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)
at Rust.Ai.Sense.Stimulate (Rust.Ai.Sensation sensation) [0x0003a] in <b89a8483406c43828373c9e47205ea1f>:0
at BaseProjectile.CLProject (BaseEntity+RPCMessage msg) [0x003e8] in <b89a8483406c43828373c9e47205ea1f>:0
at BaseProjectile.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x000d4] in <b89a8483406c43828373c9e47205ea1f>:0
UnityEngine.DebugLogHandler:Internal_LogException()
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
BaseProjectile:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:SV_RPCMessage(UInt32, Message)
ServerMgr:OnRPCMessage(Message)
ServerMgr:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Server:ConnectedPacket(Connection)
Facepunch.Network.Raknet.Server:Cycle()
ServerMgr:Update()​
I get the same error in game when opponent uses weapon in event, they shoot and they get kicked. Then if they dont get kicked, and we kill someone, it doesnt spawn them back in event. no one can see who just died. and they are stuck there till they can log out and log back in.
still same issue, no fix? 
Saw a thread for this already but didnt see a fix anyone else have the issue or know of a fix?

I received this error last night 3 times. I unloaded all related mods, deleted all EventManager, EMInterface, Spawns, ZoneManager, and ArenaDeathmatch .cs/.json/data files, reloaded fresh copies, and remade the arena. Issue persists: Getting kicked occurs when the first bullet hits another person. I've had it working before, so I hope to be able to get it working again.

But right now I don't have any arenas 'cuz for some of us, the players participating in the event get kicked

Merged post

After a map wipe and installing all mod components again: Anyone who lands a hit is kicked for the RPC error.

That means this mod is either in conflict with another mod, or it's currently bugged/broken. 

remember last months update if u killed any one or fired a weapon u got kicked from the game
It was soon patched so sounds like this plugin needs an update

UP! I confirm. Throws everyone out of the arena on the first shot.

Kicked: RPC Error in CLProject

Still having the same issue right now.
We are running a custom map designed by Lone.

The first time i run the TDM event everything was fine. we were able to play with no issue.
After the first test run, the first person that shoots gets kicked with the same error "Kicked: RPC Error in CLProject"

It would be lovely to be ready, up and running right after the forced wipe with that amazing mod, but would that be even possible?
It seems to be a recurrent issue