Different death notifications for the same kind of deathSuggestion
Hello community! Hello LaserHydra!

I have a question here... I have read the forum but I could not get a proper solution so I have asked this straight question.

I would like to have different random death notifications for the same death cause. For istance...

PLAYER GET KILLED BY ANOTHER PLAYER
  • Player X got thorn apart by Player Y with a weapon Z from the mighty distance of W meters! Awesome shot, Player Y!
  • Player X got pierced in the head by Player Y with a weapon Z! This is gross!
  • Player X was turned into yummy bacon by Player Z with weapon Z!

How can I make this possible?

And, generally speaking, how can I make multiple random istances for a same generic event?
For example, multiple death notification for "suicide of a player" or for "a player that died by himself" (like blowing up on a mine)?

Also, can I customize a death note for a single istance?
When I first played on Rust I died because a chicken attacked me while I was with 1HP. Yeah, a shame but it would be awesome to make a death note for this single thing! Something like:
  • Player X is ingloriously dead like a fool, beaten to a pulp by a werewolf chicken. The whole server is trying not to die in laughs!
Thanks in advance for every help you will give me! :-D

P.S.
No need to talk about my dead by chicken of that time.... :-)))))
In response to JagsterWintermute ():
Hello community! Hello LaserHydra!

I have a question here... I have read the forum but I...
Hello JagsterWintermute,

Please have a look at this example:
{
    "KillerType": "Player",
    "VictimType": "Player",
    "DamageType": "Bullet",
    "Messages": [
        "{killer} shot {victim} using their {weapon} over a distance of {distance}.",
        "{killer} used their {weapon} to shoot {victim} over {distance}."
    ]
}


Merged post

Defining different messages for specific instances of a killer type is currently not possible.
In response to LaserHydra ():
Hello JagsterWintermute,

Please have a look at this example:
{ "KillerType": "P...
I will test it out ASAP! Thanks for the reply, LaserHydra! :-D
It would be 100% perfect like this!

Just out of curiosity: how does it work? Does it pick a random quote or in sequence?
It's just personal curiosity, it doesn't affect the game since players don't really know (and don't have to know... ^__^)
In response to JagsterWintermute ():
I will test it out ASAP! Thanks for the reply, LaserHydra! :-D
It would be 100% perfect like th...
It will pick one at random.
Sweet!! :-D
Thanks again!