First off, thank you very much for creating such an awesome plugin! It has been a quality addition to my server fr!

So, I've been tinkering around with the kill info distance feature and I noticed something. Right now, the kill messages pop up based on the exact distance of the kill. Like, if I set it to 1 meter, e.g,

  "Message Broadcast Radius (in meters)": 1,

it only shows if the action happens within that 1 meter. I think some of us got a bit mixed up, thinking it was about how far away you could see the message, not where the kill took place.

On my server, we're all about hardcore. The current setup kinda gives away player spots based on the kill feed. And if I want snipe kills to show up, I'd have to crank up the distance, which I'm guessing might make my server work overtime.

Is this how it's supposed to work? Any chance we could tweak it or add something in a future update? It would definitely improve things for my server!

Thanks a ton for all you do for the Rust community. Looking forward to hearing your thoughts!

Cheers 🍻