Scientist sentries/auto turrets not detected
After reorganizing our outpost to discord i noticed when testing and reading over the config that the scientist auto-turrets at outpost aren't detected so i checked to see if their short name or long name was changed after trying and reloading the config i guess this plugin doesn't support it anymore can you please update it along with heli and Bradley as sometimes Bradley or heli kills aren't detected by this plugin from various weapons and ammo types

https://imgur.com/YoBn0xz

https://imgur.com/26E2WhB
Still working on mine
Not for me even added damage types to the config for it and tried both long and short names i've got no idea why it's not working even checked it with our dev and jsonlint no errors are occuring

Merged post

It's a small thing but I'm paranoid for detail 
Vjontop
Not for me even added damage types to the config for it and tried both long and short names i've got no idea why it's not working even checked it with our dev and jsonlint no errors are occuring

Merged post

It's a small thing but I'm paranoid for detail 

post your config , someone might spot something

5b7d22c4ef71f.jpg pookins

post your config , someone might spot something

True.

{
  "Translations": {
    "Death Messages": [{
      "KillerType": "Player",
      "VictimType": "Player",
      "DamageType": "Bullet",
      "Messages": ["```[Player killed Player]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Player",
      "DamageType": "Arrow",
      "Messages": ["```[Player killed Player]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Player",
      "DamageType": "Heat",
      "Messages": ["```[Player killed Player]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Player killed Player]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Player",
      "DamageType": "Slash",
      "Messages": ["```[Player killed Player]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Animal",
      "DamageType": "*",
      "Messages": ["```[Player killed Animal]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Animal",
      "DamageType": "Bullet",
      "Messages": ["```[Player killed Animal]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Animal",
      "DamageType": "Arrow",
      "Messages": ["```[Player killed Animal]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Murderer",
      "DamageType": "*",
      "Messages": ["```[Player killed Murderer]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Scarecrow",
      "DamageType": "*",
      "Messages": ["```[Player killed Scarecrow]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Scientist",
      "DamageType": "*",
      "Messages": ["```[Player killed Scientist]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Bradley",
      "DamageType": "*",
      "Messages": ["```[Player killed Bradley]\n\n[Killer]: {killer}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "*",
      "VictimType": "Helicopter",
      "DamageType": "*",
      "Messages": ["```[Unknown killed Helicopter]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Helicopter",
      "DamageType": "Bullet",
      "Messages": ["```[Player killed Helicopter]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Animal",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Animal killed Player]\n\n[Killer]: {killer}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Bradley",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Bradley killed Player]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Helicopter",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Helicopter killed Player]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Trap",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Trap killed Player]\n\n[Trap]: {owner}'s {killer}\n[Distance]: {distance}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Barricade",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Barricade killed Player]\n\n[Barricade]: {killer}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Turret",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Turret killed Player]\n\n[Killer]: {owner}'s {killer}\n[Distance]: {distance}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Murderer",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Murderer killed Player]\n\n[Killer]: {killer}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Scarecrow",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Scarecrow killed Player]\n\n[Killer]: {killer}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "sentry.scientist.static",
      "VictimType": "Player",
      "DamageType": "Bullet",
      "Messages": ["```[Scientist Auto Turret killed Player]\n\n[Killer]: {killer}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "sentry.scientist.static",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Scientist Auto Turret killed Player]\n\n[Killer]: {killer}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Scientist Sentry",
      "VictimType": "Player",
      "DamageType": "Bullet",
      "Messages": ["```[Scientist Auto Turret killed Player]\n\n[Killer]: {killer}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Scientist Sentry",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Scientist Auto Turret killed Player]\n\n[Killer]: {killer}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Scientist ",
      "VictimType": "Player",
      "DamageType": "Bullet",
      "Messages": ["```[Scientist killed Player]\n\n[Killer]: {killer}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "-",
      "VictimType": "Player",
      "DamageType": "Fall",
      "Messages": ["```[Player Suicide]\n\n[Player]: {victim}\n[Info]: Player fell to their death.```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Player",
      "DamageType": "Suicide",
      "Messages": ["```[Player Suicide]\n\n[Player]: {victim}\n[Info]: Player killed themself with the console.```"]
    }, {
      "KillerType": "HeatSource",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Fire killed Player]\n\n[Killer]: {killer}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Lock",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Codelock killed Player]\n\n[Killer]: {owner}'s {killer}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "*",
      "VictimType": "Player",
      "DamageType": "Heat",
      "Messages": ["```[Fire killed Player]\n\n[Player]: {victim} \n[Info]: Burned to death.```"]
    }, {
      "KillerType": "*",
      "VictimType": "Player",
      "DamageType": "Radiation",
      "Messages": ["```[Radiation killed Player]\n\n[Player]: {victim}\n[Info]: Died of radiation poisoning.```"]
    }, {
      "KillerType": "*",
      "VictimType": "Player",
      "DamageType": "Cold",
      "Messages": ["```[Cold killed Player]\n\n[Player]: {victim}\n[Info]: Was too cold and died."]
    }, {
      "KillerType": "*",
      "VictimType": "Player",
      "DamageType": "Drowned",
      "Messages": ["```[Water killed Player]\n\n[Player]: {victim}\n[Info]: Drowned to death```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Player",
      "DamageType": "Bleeding",
      "Messages": ["```[Bleed killed Player]\n\n[Killer]: {killer}\n[Killed]: {victim}\n[Info]: Died due to a lack of blood.```"]
    }],
    "Names": {
      "Scientist": "Scientist",
      "Wolf": "Wolf",
      "Boar": "Boar",
      "Stag": "Stag",
      "Helicopter": "Helicopter",
      "Bear": "Bear",
      "Bradley APC": "Bradley APC",
      "Landmine": "Landmine",
      "scientist B. Sophia": "scientist B. Sophia",
      "scientist A. Harper": "scientist A. Harper",
      "Fire": "Fire",
      "Scientist Charlotte": "Scientist Charlotte",
      "Scientist Ava": "Scientist Ava",
      "Scientist Lucas": "Scientist Lucas",
      "Chicken": "Chicken",
      "Scientist Noah": "Scientist Noah",
      "Scientist Evelyn": "Scientist Evelyn",
      "Bandit Isabella": "Bandit Isabella",
      "Scientist Sophia": "Scientist Sophia",
      "Scientist Amelia": "Scientist Amelia",
      "Scientist Harper": "Scientist Harper",
      "Scientist Isabella": "Scientist Isabella",
      "Scientist James": "Scientist James",
      "Scientist Liam": "Scientist Liam",
      "Scientist Sentry": "Scientist Sentry",
      "sentry.scientist.static": "Scientist Auto Turret",
      "Scientist William": "Scientist William",
      "Scientist Dawson": "Scientist Dawson",
      "Scientist Emma": "Scientist Emma",
      "Scientist Olivia": "Scientist Olivia",
      "Scientist Mason": "Scientist Mason",
      "Scientist Logan": "Scientist Logan",
      "Auto Turret": "Auto Turret",
      "Scientist Elijah": "Scientist Elijah",
      "Scientist Mia": "Scientist Mia",
      "Scientist Ryan": "Scientist Ryan",
      "Gun Trap": "Shotgun Trap",
      "Murderer William": "Murderer William",
      "Scientist Benjamin": "Scientist Benjamin",
      "Campfire": "Campfire",
      "Wooden Floor Spikes": "Wooden Floor Spikes",
      "Metal Barricade": "Metal Barricade"
    },
    "Bodyparts": {
      "Chest": "Chest",
      "Body": "Body",
      "Arm": "Arm",
      "Head": "Head",
      "Leg": "Leg",
      "Hand": "Hand",
      "Foot": "Foot",
      "Stomach": "Stomach"
    },
    "Weapons": {
      "Assault Rifle": "Assault Rifle",
      "Python Revolver": "Python Revolver",
      "M249": "M249",
      "Custom SMG": "Custom SMG",
      "Salvaged Cleaver": "Salvaged Cleaver",
      "Timed Explosive Charge": "Timed Explosive Charge",
      "High Velocity Rocket": "High Velocity Rocket",
      "M39 Rifle": "M39 Rifle",
      "Combat Knife": "Combat Knife",
      "Hunting Bow": "Hunting Bow",
      "Crossbow": "Crossbow",
      "Jackhammer": "Jackhammer",
      "MP5A4": "MP5A4",
      "LR-300 Assault Rifle": "LR-300 Assault Rifle",
      "40mm_grenade_he": "40mm_grenade_he",
      "F1 Grenade": "F1 Grenade",
      "Rocket": "Rocket",
      "Semi-Automatic Rifle": "Semi-Automatic Rifle",
      "Wooden Spear": "Wooden Spear",
      "Spas-12 Shotgun": "Spas-12 Shotgun",
      "Eoka Pistol": "Eoka Pistol",
      "Salvaged Sword": "Salvaged Sword",
      "L96 Rifle": "L96 Rifle",
      "Incendiary Rocket": "Incendiary Rocket",
      "Pump Shotgun": "Pump Shotgun",
      "Satchel Charge": "Satchel Charge",
      "Butcher Knife": "Butcher Knife",
      "Revolver": "Revolver",
      "Bolt Action Rifle": "Bolt Action Rifle",
      "Double Barrel Shotgun": "Double Barrel Shotgun",
      "M92 Pistol": "M92 Pistol",
      "Flame Thrower": "Flame Thrower"
    },
    "Attachments": {
      "Weapon Lasersight": "Weapon Lasersight",
      "Simple Handmade Sight": "Simple Handmade Sight",
      "Silencer": "Silencer",
      "Holosight": "Holosight",
      "8x Zoom Scope": "8x Zoom Scope",
      "16x Zoom Scope": "16x Zoom Scope",
      "Muzzle Boost": "Muzzle Boost",
      "Weapon flashlight": "Weapon flashlight",
      "Muzzle Brake": "Muzzle Brake"
    }
  },
  "Variable Formats": {
    "attachments": " ({value})"
  },
  "Variable Colors": {
    "killer": "#C4FF00",
    "victim": "#C4FF00",
    "weapon": "#C4FF00",
    "attachments": "#C4FF00",
    "distance": "#C4FF00",
    "owner": "#C4FF00"
  },
  "Chat Format": "<color=#FFE400>[Death Notes]</color>:\n {message}",
  "Chat Icon (SteamID)": "103582791468379345",
  "Show Kills in Console": false,
  "Show Kills in Chat": false,
  "Message Broadcast Radius (in meters)": -1,
  "Use Metric Distance": true,
  "Require Permission (deathnotes.cansee)": true
}
Vjontop

True.

{
  "Translations": {
    "Death Messages": [{
      "KillerType": "Player",
      "VictimType": "Player",
      "DamageType": "Bullet",
      "Messages": ["```[Player killed Player]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Player",
      "DamageType": "Arrow",
      "Messages": ["```[Player killed Player]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Player",
      "DamageType": "Heat",
      "Messages": ["```[Player killed Player]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Player killed Player]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Player",
      "DamageType": "Slash",
      "Messages": ["```[Player killed Player]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Animal",
      "DamageType": "*",
      "Messages": ["```[Player killed Animal]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Animal",
      "DamageType": "Bullet",
      "Messages": ["```[Player killed Animal]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Animal",
      "DamageType": "Arrow",
      "Messages": ["```[Player killed Animal]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Murderer",
      "DamageType": "*",
      "Messages": ["```[Player killed Murderer]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Scarecrow",
      "DamageType": "*",
      "Messages": ["```[Player killed Scarecrow]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Scientist",
      "DamageType": "*",
      "Messages": ["```[Player killed Scientist]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Bradley",
      "DamageType": "*",
      "Messages": ["```[Player killed Bradley]\n\n[Killer]: {killer}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "*",
      "VictimType": "Helicopter",
      "DamageType": "*",
      "Messages": ["```[Unknown killed Helicopter]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Helicopter",
      "DamageType": "Bullet",
      "Messages": ["```[Player killed Helicopter]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Animal",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Animal killed Player]\n\n[Killer]: {killer}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Bradley",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Bradley killed Player]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Helicopter",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Helicopter killed Player]\n\n[Killer]: {killer}\n[Killer HP]: {hp}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Weapon|Attachments]: {weapon} | {attachments}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Trap",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Trap killed Player]\n\n[Trap]: {owner}'s {killer}\n[Distance]: {distance}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Barricade",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Barricade killed Player]\n\n[Barricade]: {killer}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Turret",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Turret killed Player]\n\n[Killer]: {owner}'s {killer}\n[Distance]: {distance}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Murderer",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Murderer killed Player]\n\n[Killer]: {killer}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Scarecrow",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Scarecrow killed Player]\n\n[Killer]: {killer}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "sentry.scientist.static",
      "VictimType": "Player",
      "DamageType": "Bullet",
      "Messages": ["```[Scientist Auto Turret killed Player]\n\n[Killer]: {killer}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "sentry.scientist.static",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Scientist Auto Turret killed Player]\n\n[Killer]: {killer}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Scientist Sentry",
      "VictimType": "Player",
      "DamageType": "Bullet",
      "Messages": ["```[Scientist Auto Turret killed Player]\n\n[Killer]: {killer}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Scientist Sentry",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Scientist Auto Turret killed Player]\n\n[Killer]: {killer}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Scientist ",
      "VictimType": "Player",
      "DamageType": "Bullet",
      "Messages": ["```[Scientist killed Player]\n\n[Killer]: {killer}\n[Distance]: {distance}\n[Body part last hit]: {bodypart}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "-",
      "VictimType": "Player",
      "DamageType": "Fall",
      "Messages": ["```[Player Suicide]\n\n[Player]: {victim}\n[Info]: Player fell to their death.```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Player",
      "DamageType": "Suicide",
      "Messages": ["```[Player Suicide]\n\n[Player]: {victim}\n[Info]: Player killed themself with the console.```"]
    }, {
      "KillerType": "HeatSource",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Fire killed Player]\n\n[Killer]: {killer}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "Lock",
      "VictimType": "Player",
      "DamageType": "*",
      "Messages": ["```[Codelock killed Player]\n\n[Killer]: {owner}'s {killer}\n[Killed]: {victim}```"]
    }, {
      "KillerType": "*",
      "VictimType": "Player",
      "DamageType": "Heat",
      "Messages": ["```[Fire killed Player]\n\n[Player]: {victim} \n[Info]: Burned to death.```"]
    }, {
      "KillerType": "*",
      "VictimType": "Player",
      "DamageType": "Radiation",
      "Messages": ["```[Radiation killed Player]\n\n[Player]: {victim}\n[Info]: Died of radiation poisoning.```"]
    }, {
      "KillerType": "*",
      "VictimType": "Player",
      "DamageType": "Cold",
      "Messages": ["```[Cold killed Player]\n\n[Player]: {victim}\n[Info]: Was too cold and died."]
    }, {
      "KillerType": "*",
      "VictimType": "Player",
      "DamageType": "Drowned",
      "Messages": ["```[Water killed Player]\n\n[Player]: {victim}\n[Info]: Drowned to death```"]
    }, {
      "KillerType": "Player",
      "VictimType": "Player",
      "DamageType": "Bleeding",
      "Messages": ["```[Bleed killed Player]\n\n[Killer]: {killer}\n[Killed]: {victim}\n[Info]: Died due to a lack of blood.```"]
    }],
    "Names": {
      "Scientist": "Scientist",
      "Wolf": "Wolf",
      "Boar": "Boar",
      "Stag": "Stag",
      "Helicopter": "Helicopter",
      "Bear": "Bear",
      "Bradley APC": "Bradley APC",
      "Landmine": "Landmine",
      "scientist B. Sophia": "scientist B. Sophia",
      "scientist A. Harper": "scientist A. Harper",
      "Fire": "Fire",
      "Scientist Charlotte": "Scientist Charlotte",
      "Scientist Ava": "Scientist Ava",
      "Scientist Lucas": "Scientist Lucas",
      "Chicken": "Chicken",
      "Scientist Noah": "Scientist Noah",
      "Scientist Evelyn": "Scientist Evelyn",
      "Bandit Isabella": "Bandit Isabella",
      "Scientist Sophia": "Scientist Sophia",
      "Scientist Amelia": "Scientist Amelia",
      "Scientist Harper": "Scientist Harper",
      "Scientist Isabella": "Scientist Isabella",
      "Scientist James": "Scientist James",
      "Scientist Liam": "Scientist Liam",
      "Scientist Sentry": "Scientist Sentry",
      "sentry.scientist.static": "Scientist Auto Turret",
      "Scientist William": "Scientist William",
      "Scientist Dawson": "Scientist Dawson",
      "Scientist Emma": "Scientist Emma",
      "Scientist Olivia": "Scientist Olivia",
      "Scientist Mason": "Scientist Mason",
      "Scientist Logan": "Scientist Logan",
      "Auto Turret": "Auto Turret",
      "Scientist Elijah": "Scientist Elijah",
      "Scientist Mia": "Scientist Mia",
      "Scientist Ryan": "Scientist Ryan",
      "Gun Trap": "Shotgun Trap",
      "Murderer William": "Murderer William",
      "Scientist Benjamin": "Scientist Benjamin",
      "Campfire": "Campfire",
      "Wooden Floor Spikes": "Wooden Floor Spikes",
      "Metal Barricade": "Metal Barricade"
    },
    "Bodyparts": {
      "Chest": "Chest",
      "Body": "Body",
      "Arm": "Arm",
      "Head": "Head",
      "Leg": "Leg",
      "Hand": "Hand",
      "Foot": "Foot",
      "Stomach": "Stomach"
    },
    "Weapons": {
      "Assault Rifle": "Assault Rifle",
      "Python Revolver": "Python Revolver",
      "M249": "M249",
      "Custom SMG": "Custom SMG",
      "Salvaged Cleaver": "Salvaged Cleaver",
      "Timed Explosive Charge": "Timed Explosive Charge",
      "High Velocity Rocket": "High Velocity Rocket",
      "M39 Rifle": "M39 Rifle",
      "Combat Knife": "Combat Knife",
      "Hunting Bow": "Hunting Bow",
      "Crossbow": "Crossbow",
      "Jackhammer": "Jackhammer",
      "MP5A4": "MP5A4",
      "LR-300 Assault Rifle": "LR-300 Assault Rifle",
      "40mm_grenade_he": "40mm_grenade_he",
      "F1 Grenade": "F1 Grenade",
      "Rocket": "Rocket",
      "Semi-Automatic Rifle": "Semi-Automatic Rifle",
      "Wooden Spear": "Wooden Spear",
      "Spas-12 Shotgun": "Spas-12 Shotgun",
      "Eoka Pistol": "Eoka Pistol",
      "Salvaged Sword": "Salvaged Sword",
      "L96 Rifle": "L96 Rifle",
      "Incendiary Rocket": "Incendiary Rocket",
      "Pump Shotgun": "Pump Shotgun",
      "Satchel Charge": "Satchel Charge",
      "Butcher Knife": "Butcher Knife",
      "Revolver": "Revolver",
      "Bolt Action Rifle": "Bolt Action Rifle",
      "Double Barrel Shotgun": "Double Barrel Shotgun",
      "M92 Pistol": "M92 Pistol",
      "Flame Thrower": "Flame Thrower"
    },
    "Attachments": {
      "Weapon Lasersight": "Weapon Lasersight",
      "Simple Handmade Sight": "Simple Handmade Sight",
      "Silencer": "Silencer",
      "Holosight": "Holosight",
      "8x Zoom Scope": "8x Zoom Scope",
      "16x Zoom Scope": "16x Zoom Scope",
      "Muzzle Boost": "Muzzle Boost",
      "Weapon flashlight": "Weapon flashlight",
      "Muzzle Brake": "Muzzle Brake"
    }
  },
  "Variable Formats": {
    "attachments": " ({value})"
  },
  "Variable Colors": {
    "killer": "#C4FF00",
    "victim": "#C4FF00",
    "weapon": "#C4FF00",
    "attachments": "#C4FF00",
    "distance": "#C4FF00",
    "owner": "#C4FF00"
  },
  "Chat Format": "<color=#FFE400>[Death Notes]</color>:\n {message}",
  "Chat Icon (SteamID)": "103582791468379345",
  "Show Kills in Console": false,
  "Show Kills in Chat": false,
  "Message Broadcast Radius (in meters)": -1,
  "Use Metric Distance": true,
  "Require Permission (deathnotes.cansee)": true
}

only thing i can see wrong is

"Show Kills in Console": false,
  "Show Kills in Chat": false,


5b7d22c4ef71f.jpg pookins

only thing i can see wrong is

"Show Kills in Console": false,
  "Show Kills in Chat": false,

 

How is that wrong? Maybe i wasn't specific enough we use this for rust cord to discord we don't actually use this for in-game we use simple kill feed for that

Vjontop

How is that wrong? Maybe i wasn't specific enough we use this for rust cord to discord we don't actually use this for in-game we use simple kill feed for that

Then why post this in DEATH NOTES forum, which after all is for problems with Death Notes ? if you are having problems with RustCord or Discord you should post in those forums,
Death Notes is working as it should all Sentry turret, Bradley (killed or killed by ) and Heli Kills are working fine.

My guy, it's not discord or rust cord because it's death notes that's the issue we're having no other problems with logging deaths or kills everything else is coming up on discord except for just this one thing relax
Vjontop
My guy, it's not discord or rust cord because it's death notes that's the issue we're having no other problems with logging deaths or kills everything else is coming up on discord except for just this one thing relax

I am perfectly relaxed and always am, I am after all not the one having any problems, If death notes is working for everything else and not turrets its because another plugin is interfering with it giving that message, But i will relax even more and leave it up to your group of geniuses to work it out, have a nice day.

Such hostility lmao
Vjontop
Such hostility lmao

Must be somehow lost in translation ?
"I am perfectly relaxed and always am,I am after all not the one having any problems, have a nice day".
Either that or a juvenile attempt at some kind of sarcasm, practice is certainly needed there. I will again leave you to your problems.