Bot names not showing in kill messages
I use death notes plugin and bot spawn plugin when ever anyone or any thing is killed it gives a message of what they were killed with and how far except bots and scientists it says they didn't want to be part of their experiment, how do I set up the bots to get the same message as if you killed a person ?
I gave my bots a kit and a name , I out the kit name in the kit bracket and the name in the name bracket, it works fine except for the message
Here is my config file is has all my bots listed in it but I don't know how to set that up.
{
  "Translations": {
    "Death Messages": [{
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Bullet",
        "Messages": [
          "{killer} shot {victim} using their {weapon} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Arrow",
        "Messages": [
          "{victim} was shot by {killer} with their {weapon} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Heat",
        "Messages": [
          "{killer} inflamed {victim} with their {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{killer} killed {victim} using their {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Slash",
        "Messages": [
          "{killer} slashed {victim} into pieces with their {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Animal",
        "DamageType": "*",
        "Messages": [
          "{killer} killed a {victim} using their {weapon}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Animal",
        "DamageType": "Bullet",
        "Messages": [
          "{killer} shot a {victim} using their {weapon} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Animal",
        "DamageType": "Arrow",
        "Messages": [
          "{killer} shot a {victim} using their {weapon} over a distance of {distance}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Murderer",
        "DamageType": "*",
        "Messages": [
          "{killer} fought off a {victim}."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Scientist",
        "DamageType": "*",
        "Messages": [
          "{killer} did not want to be a part of the {victim}'s experiments."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Bradley",
        "DamageType": "*",
        "Messages": [
          "{killer} blew up the {victim} with their {weapon}."
        ]
      },
      {
        "KillerType": "*",
        "VictimType": "Helicopter",
        "DamageType": "*",
        "Messages": [
          "The {victim} was finally shot down."
        ]
      },
      {
        "KillerType": "Animal",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} couldn't run away from the {killer}."
        ]
      },
      {
        "KillerType": "Bradley",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} was shredded by the {killer}."
        ]
      },
      {
        "KillerType": "Helicopter",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} had no chance against the {killer}."
        ]
      },
      {
        "KillerType": "Trap",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} was uncautious and ran into a {killer}."
        ]
      },
      {
        "KillerType": "Barricade",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} was impaled by a {killer}."
        ]
      },
      {
        "KillerType": "Turret",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{owner}'s {killer} did its job and killed {victim}."
        ]
      },
      {
        "KillerType": "Murderer",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "A {killer} haunted down {victim}."
        ]
      },
      {
        "KillerType": "Scientist",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "A {killer} shot down {victim}."
        ]
      },
      {
        "KillerType": "ScientistSentry",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} did not did not follow the rules in a safezone and was killed by a {killer}."
        ]
      },
      {
        "KillerType": "-",
        "VictimType": "Player",
        "DamageType": "Fall",
        "Messages": [
          "{victim} fell to their death."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Suicide",
        "Messages": [
          "{victim} had enough of life."
        ]
      },
      {
        "KillerType": "HeatSource",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} was grilled on a {killer}."
        ]
      },
      {
        "KillerType": "Lock",
        "VictimType": "Player",
        "DamageType": "*",
        "Messages": [
          "{victim} was electrecuted by {owner}'s {killer}."
        ]
      },
      {
        "KillerType": "*",
        "VictimType": "Player",
        "DamageType": "Heat",
        "Messages": [
          "{victim} burned to death."
        ]
      },
      {
        "KillerType": "*",
        "VictimType": "Player",
        "DamageType": "Radiation",
        "Messages": [
          "{victim} became just a touch too radioactive."
        ]
      },
      {
        "KillerType": "*",
        "VictimType": "Player",
        "DamageType": "Cold",
        "Messages": [
          "{victim} turned into an ice statue."
        ]
      },
      {
        "KillerType": "*",
        "VictimType": "Player",
        "DamageType": "Drowned",
        "Messages": [
          "As {victim} just found out, breathing underwater is rather difficult."
        ]
      },
      {
        "KillerType": "Player",
        "VictimType": "Player",
        "DamageType": "Bleeding",
        "Messages": [
          "{victim} bled out after being attacked by {killer}."
        ]
      }
    ],
    "Names": {
      "John_Rambo": "John_Rambo",
      "Charles_Whitman": "Charles_Whitman",
      "Wolf": "Wolf",
      "Bear": "Bear",
      "Martin_Brody": "Martin_Brody",
      "John_McClane": "John_McClane",
      "Tony_Montana": "Tony_Montana",
      "Hub_McCann": "Hub_McCann",
      "Harry_Callahan": "Harry_Callahan",
      "Chicken": "Chicken",
      "Boar": "Boar",
      "Ash": "Ash",
      "Al": "Al",
      "Leo_Getz": "Leo_Getz",
      "Stag": "Stag",
      "Kelly": "Kelly",
      "Bradley APC": "Bradley APC",
      "John_Matrix": "John_Matrix",
      "Scientist": "Scientist",
      "R_Lee_Ermey": "R_Lee_Ermey",
      "Scientist Sentry": "Scientist Sentry",
      "Landmine": "Landmine",
      "Helicopter": "Helicopter",
      "Gun Trap": "Gun Trap",
      "R Lee Ermey Leatrice": "R Lee Ermey Leatrice"
    },
    "Bodyparts": {
      "Head": "Head",
      "Body": "Body",
      "Chest": "Chest",
      "Stomach": "Stomach",
      "Leg": "Leg",
      "Arm": "Arm",
      "Hand": "Hand",
      "Foot": "Foot"
    },
    "Weapons": {
      "M39 Rifle": "M39 Rifle",
      "Custom SMG": "Custom SMG",
      "Pump Shotgun": "Pump Shotgun",
      "Assault Rifle": "Assault Rifle",
      "LR-300 Assault Rifle": "LR-300 Assault Rifle",
      "M92 Pistol": "M92 Pistol",
      "Combat Knife": "Combat Knife",
      "Stone Hatchet": "Stone Hatchet",
      "Jackhammer": "Jackhammer",
      "Mace": "Mace",
      "Waterpipe Shotgun": "Waterpipe Shotgun",
      "Timed Explosive Charge": "Timed Explosive Charge",
      "Spas-12 Shotgun": "Spas-12 Shotgun",
      "M249": "M249",
      "L96 Rifle": "L96 Rifle",
      "Bolt Action Rifle": "Bolt Action Rifle",
      "MP5A4": "MP5A4",
      "Hatchet": "Hatchet",
      "Hunting Bow": "Hunting Bow",
      "Crossbow": "Crossbow",
      "Rocket": "Rocket",
      "Revolver": "Revolver",
      "High Velocity Rocket": "High Velocity Rocket",
      "F1 Grenade": "F1 Grenade",
      "Python Revolver": "Python Revolver",
      "Incendiary Rocket": "Incendiary Rocket"
    },
    "Attachments": {
      "Holosight": "Holosight",
      "Weapon Lasersight": "Weapon Lasersight",
      "Silencer": "Silencer",
      "Weapon flashlight": "Weapon flashlight",
      "8x Zoom Scope": "8x Zoom Scope",
      "16x Zoom Scope": "16x Zoom Scope",
      "Muzzle Brake": "Muzzle Brake",
      "Simple Handmade Sight": "Simple Handmade Sight"
    }
  },
  "Variable Formats": {
    "attachments": " ({value})"
  },
  "Variable Colors": {
    "killer": "#C4FF00",
    "victim": "#C4FF00",
    "weapon": "#C4FF00",
    "attachments": "#C4FF00",
    "distance": "#C4FF00",
    "owner": "#C4FF00"
  },
  "Chat Format": "<color=#838383>[<color=#80D000>DeathNotes</color>] {message}</color>",
  "Chat Icon (SteamID)": "76561198077847390",
  "Show Kills in Console": true,
  "Show Kills in Chat": true,
  "Message Broadcast Radius (in meters)": -1,
  "Use Metric Distance": true,
  "Require Permission (deathnotes.cansee)": false
}​

Just to clarify I get the bots name but I get the scientists message so I tried this and still get the scientists message.
{
  "KillerType": "Player",
  "VictimType": "R_Lee_Ermey",
  "DamageType": "Bullet",
  "Messages": [
    "{killer} killed a {victim} using their {weapon} over a distance of {distance}."
  ]
}​

change this:-

      {
        "KillerType": "Player",
        "VictimType": "Scientist",
        "DamageType": "*",
        "Messages": [
          "{killer} did not want to be a part of the {victim}'s experiments."
        ]
      },

to this :-

      {
        "KillerType": "Player",
        "VictimType": "Scientist",
        "DamageType": "*",
        "Messages": [
          "{killer} shot a {victim} in the {bodypart} over a distance of {distance} with their {weapon}."
        ]
      },

also

change this:-

      {
        "KillerType": "Player",
        "VictimType": "Murderer",
        "DamageType": "*",
        "Messages": [
          "{killer} fought off a {victim}."
        ]
      },

to this:-

      {
        "KillerType": "Player",
        "VictimType": "Murderer",
        "DamageType": "*",
        "Messages": [
          "{killer} shot a {victim} in the {bodypart} using their {weapon} over a distance of {distance}."
        ]
      },

this will change the messages of Murderers (bots) and scientists to the same message as when a player kill a player, with also which bodypart shot.



Merged post

you may want to change the messages for both where they are the killertype also