Here is my config file is has all my bots listed in it but I don't know how to set that up.
{
"Translations": {
"Death Messages": [{
"KillerType": "Player",
"VictimType": "Player",
"DamageType": "Bullet",
"Messages": [
"{killer} shot {victim} using their {weapon} over a distance of {distance}."
]
},
{
"KillerType": "Player",
"VictimType": "Player",
"DamageType": "Arrow",
"Messages": [
"{victim} was shot by {killer} with their {weapon} over a distance of {distance}."
]
},
{
"KillerType": "Player",
"VictimType": "Player",
"DamageType": "Heat",
"Messages": [
"{killer} inflamed {victim} with their {weapon}."
]
},
{
"KillerType": "Player",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{killer} killed {victim} using their {weapon}."
]
},
{
"KillerType": "Player",
"VictimType": "Player",
"DamageType": "Slash",
"Messages": [
"{killer} slashed {victim} into pieces with their {weapon}."
]
},
{
"KillerType": "Player",
"VictimType": "Animal",
"DamageType": "*",
"Messages": [
"{killer} killed a {victim} using their {weapon}."
]
},
{
"KillerType": "Player",
"VictimType": "Animal",
"DamageType": "Bullet",
"Messages": [
"{killer} shot a {victim} using their {weapon} over a distance of {distance}."
]
},
{
"KillerType": "Player",
"VictimType": "Animal",
"DamageType": "Arrow",
"Messages": [
"{killer} shot a {victim} using their {weapon} over a distance of {distance}."
]
},
{
"KillerType": "Player",
"VictimType": "Murderer",
"DamageType": "*",
"Messages": [
"{killer} fought off a {victim}."
]
},
{
"KillerType": "Player",
"VictimType": "Scientist",
"DamageType": "*",
"Messages": [
"{killer} did not want to be a part of the {victim}'s experiments."
]
},
{
"KillerType": "Player",
"VictimType": "Bradley",
"DamageType": "*",
"Messages": [
"{killer} blew up the {victim} with their {weapon}."
]
},
{
"KillerType": "*",
"VictimType": "Helicopter",
"DamageType": "*",
"Messages": [
"The {victim} was finally shot down."
]
},
{
"KillerType": "Animal",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} couldn't run away from the {killer}."
]
},
{
"KillerType": "Bradley",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} was shredded by the {killer}."
]
},
{
"KillerType": "Helicopter",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} had no chance against the {killer}."
]
},
{
"KillerType": "Trap",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} was uncautious and ran into a {killer}."
]
},
{
"KillerType": "Barricade",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} was impaled by a {killer}."
]
},
{
"KillerType": "Turret",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{owner}'s {killer} did its job and killed {victim}."
]
},
{
"KillerType": "Murderer",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"A {killer} haunted down {victim}."
]
},
{
"KillerType": "Scientist",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"A {killer} shot down {victim}."
]
},
{
"KillerType": "ScientistSentry",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} did not did not follow the rules in a safezone and was killed by a {killer}."
]
},
{
"KillerType": "-",
"VictimType": "Player",
"DamageType": "Fall",
"Messages": [
"{victim} fell to their death."
]
},
{
"KillerType": "Player",
"VictimType": "Player",
"DamageType": "Suicide",
"Messages": [
"{victim} had enough of life."
]
},
{
"KillerType": "HeatSource",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} was grilled on a {killer}."
]
},
{
"KillerType": "Lock",
"VictimType": "Player",
"DamageType": "*",
"Messages": [
"{victim} was electrecuted by {owner}'s {killer}."
]
},
{
"KillerType": "*",
"VictimType": "Player",
"DamageType": "Heat",
"Messages": [
"{victim} burned to death."
]
},
{
"KillerType": "*",
"VictimType": "Player",
"DamageType": "Radiation",
"Messages": [
"{victim} became just a touch too radioactive."
]
},
{
"KillerType": "*",
"VictimType": "Player",
"DamageType": "Cold",
"Messages": [
"{victim} turned into an ice statue."
]
},
{
"KillerType": "*",
"VictimType": "Player",
"DamageType": "Drowned",
"Messages": [
"As {victim} just found out, breathing underwater is rather difficult."
]
},
{
"KillerType": "Player",
"VictimType": "Player",
"DamageType": "Bleeding",
"Messages": [
"{victim} bled out after being attacked by {killer}."
]
}
],
"Names": {
"John_Rambo": "John_Rambo",
"Charles_Whitman": "Charles_Whitman",
"Wolf": "Wolf",
"Bear": "Bear",
"Martin_Brody": "Martin_Brody",
"John_McClane": "John_McClane",
"Tony_Montana": "Tony_Montana",
"Hub_McCann": "Hub_McCann",
"Harry_Callahan": "Harry_Callahan",
"Chicken": "Chicken",
"Boar": "Boar",
"Ash": "Ash",
"Al": "Al",
"Leo_Getz": "Leo_Getz",
"Stag": "Stag",
"Kelly": "Kelly",
"Bradley APC": "Bradley APC",
"John_Matrix": "John_Matrix",
"Scientist": "Scientist",
"R_Lee_Ermey": "R_Lee_Ermey",
"Scientist Sentry": "Scientist Sentry",
"Landmine": "Landmine",
"Helicopter": "Helicopter",
"Gun Trap": "Gun Trap",
"R Lee Ermey Leatrice": "R Lee Ermey Leatrice"
},
"Bodyparts": {
"Head": "Head",
"Body": "Body",
"Chest": "Chest",
"Stomach": "Stomach",
"Leg": "Leg",
"Arm": "Arm",
"Hand": "Hand",
"Foot": "Foot"
},
"Weapons": {
"M39 Rifle": "M39 Rifle",
"Custom SMG": "Custom SMG",
"Pump Shotgun": "Pump Shotgun",
"Assault Rifle": "Assault Rifle",
"LR-300 Assault Rifle": "LR-300 Assault Rifle",
"M92 Pistol": "M92 Pistol",
"Combat Knife": "Combat Knife",
"Stone Hatchet": "Stone Hatchet",
"Jackhammer": "Jackhammer",
"Mace": "Mace",
"Waterpipe Shotgun": "Waterpipe Shotgun",
"Timed Explosive Charge": "Timed Explosive Charge",
"Spas-12 Shotgun": "Spas-12 Shotgun",
"M249": "M249",
"L96 Rifle": "L96 Rifle",
"Bolt Action Rifle": "Bolt Action Rifle",
"MP5A4": "MP5A4",
"Hatchet": "Hatchet",
"Hunting Bow": "Hunting Bow",
"Crossbow": "Crossbow",
"Rocket": "Rocket",
"Revolver": "Revolver",
"High Velocity Rocket": "High Velocity Rocket",
"F1 Grenade": "F1 Grenade",
"Python Revolver": "Python Revolver",
"Incendiary Rocket": "Incendiary Rocket"
},
"Attachments": {
"Holosight": "Holosight",
"Weapon Lasersight": "Weapon Lasersight",
"Silencer": "Silencer",
"Weapon flashlight": "Weapon flashlight",
"8x Zoom Scope": "8x Zoom Scope",
"16x Zoom Scope": "16x Zoom Scope",
"Muzzle Brake": "Muzzle Brake",
"Simple Handmade Sight": "Simple Handmade Sight"
}
},
"Variable Formats": {
"attachments": " ({value})"
},
"Variable Colors": {
"killer": "#C4FF00",
"victim": "#C4FF00",
"weapon": "#C4FF00",
"attachments": "#C4FF00",
"distance": "#C4FF00",
"owner": "#C4FF00"
},
"Chat Format": "<color=#838383>[<color=#80D000>DeathNotes</color>] {message}</color>",
"Chat Icon (SteamID)": "76561198077847390",
"Show Kills in Console": true,
"Show Kills in Chat": true,
"Message Broadcast Radius (in meters)": -1,
"Use Metric Distance": true,
"Require Permission (deathnotes.cansee)": false
}
Just to clarify I get the bots name but I get the scientists message so I tried this and still get the scientists message.
{
"KillerType": "Player",
"VictimType": "R_Lee_Ermey",
"DamageType": "Bullet",
"Messages": [
"{killer} killed a {victim} using their {weapon} over a distance of {distance}."
]
}