what does "Expansion Mode (Dangerous Treasures)": true do?
thx in advance
Expansion mode for raidable bases
Also, is there event start/end hooks for us hud users? :)
it spawns the dangerous treasures event in the raid base
don't think it works anymore
i dont think anyone even uses it lol
there are both hooks
void OnDangerousEventStarted(Vector3 pos)
void OnDangerousEventEnded(Vector3 pos)
sweet thank you for the fast reply, ive never used dangerous treasures til today and was wondering as its a raidable base option lol.
Merged post
Is it something with loot defender or prevent looting that tells players "doesn't belong to you or not the owner" something of that effect of the box and nobody can loot it but me?
There is an option that will trigger that response in the config (of DTreasures)
"Unlock Time": {
"Min Seconds": 300.0,
"Max Seconds": 480.0,
"Unlock When Npcs Die": false,
"Require All Npcs Die Before Unlocking": false,
"Lock Event To Player On Npc Death": false,
"Lock Event To Player On First Entered": false
},
I would suggest actually naming your murderer or scientist spawns or DeathNotes will supply a random name for each kill and you will end up with hundreds of them after a while. i use
"Murderers": {
"Random Names": [
"Treasure Guard"
],
"Item
Removed as due to a timeout it posted twice
Thank you!pookins
There is an option that will trigger that response in the config (of DTreasures)
"Unlock Time": {
"Min Seconds": 300.0,
"Max Seconds": 480.0,
"Unlock When Npcs Die": false,
"Require All Npcs Die Before Unlocking": false,
"Lock Event To Player On Npc Death": false,
"Lock Event To Player On First Entered": false
},
I would suggest actually naming your murderer or scientist spawns or DeathNotes will supply a random name for each kill and you will end up with hundreds of them after a while. i use
"Murderers": {
"Random Names": [
"Treasure Guard"
],
"Item