Bug with event sphere/npc setting + Suggestion

When you set this so that NPC's can't go outside the sphere, they still can't go beyond that point after the sphere vanished. Would love a fix to this. 

 

Also you may want to check how the plugin is calculating the odds of items dropping. I have scrap and explosives set to "100.0" while everything else is between 1.0 and 4.0, yet they fail/succeed to drop the same amount as everything else. Not really sure why that is. 

Finally I've had countless players asking me to change the speed of the plugin's NPCs, they generally want the murderers to be faster. However the plugin does not provide comprehensive-enough NPC control to do even this. (to be fair, these settings have become standard in any plugin with NPC's)

hi,

that is not bugged - it is intended that the sphere be nothing more than an indicator of where the boundary is

probability needs to be set between 0.0 to 1.0

speed was removed long ago - I may revisit it in the future since AI was updated by Rust quite some time ago to address the issues with it

Ahhh I thought the maximum attack range handled that. Sorry.

More AI options would be great.