Significant Lag / Rubberbanding

Not sure if it's due to a recent update or not, but seeing a significant amount of constant lag when this pluggin is running that causes the server to be unplayable. The only other difference between now and a week ago when this was working is switching from a 1900 world size map to a 1000 world size map. On the 1000 world size map, receiving the message "Event failed to start! Unable to obtain a valid position. Please try again." when trying to run /dtevent. Any idea what is causing the lag and being unable to create a /dtevent on a 1000 world size map with the current patch of Rust?

I am using a 4500 (default size) map with no problems ,

I did some testing after the server 2020 unity rollback to 2019. It appears that if the map is small (1000 world size in this case), the plugin has a difficult time locating a position to spawn a dtevent. I'm guessing that causes the code to loop infinitely while trying to determine a location? Changing "Chance To Spawn At Monuments Instead" from 0.0 to 0.5 stopped the lag in this case.

Craftbot

I did some testing after the server 2020 unity rollback to 2019. It appears that if the map is small (1000 world size in this case), the plugin has a difficult time locating a position to spawn a dtevent. I'm guessing that causes the code to loop infinitely while trying to determine a location? Changing "Chance To Spawn At Monuments Instead" from 0.0 to 0.5 stopped the lag in this case.

Can you change the status to solved  :)

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Can you change the status to solved  :)

It's not solved. The case that causes the significant lag has been narrowed down.

Craftbot

It's not solved. The case that causes the significant lag has been narrowed down.

Yes i suppose you will continue to have problems using such a small map when the recommended size by FP is 4500 and i assume most devs use that as a reference. good luck with it anyway