Not sure if it's due to a recent update or not, but seeing a significant amount of constant lag when this pluggin is running that causes the server to be unplayable. The only other difference between now and a week ago when this was working is switching from a 1900 world size map to a 1000 world size map. On the 1000 world size map, receiving the message "Event failed to start! Unable to obtain a valid position. Please try again." when trying to run /dtevent. Any idea what is causing the lag and being unable to create a /dtevent on a 1000 world size map with the current patch of Rust?
Significant Lag / Rubberbanding
I am using a 4500 (default size) map with no problems ,
I did some testing after the server 2020 unity rollback to 2019. It appears that if the map is small (1000 world size in this case), the plugin has a difficult time locating a position to spawn a dtevent. I'm guessing that causes the code to loop infinitely while trying to determine a location? Changing "Chance To Spawn At Monuments Instead" from 0.0 to 0.5 stopped the lag in this case.
CraftbotI did some testing after the server 2020 unity rollback to 2019. It appears that if the map is small (1000 world size in this case), the plugin has a difficult time locating a position to spawn a dtevent. I'm guessing that causes the code to loop infinitely while trying to determine a location? Changing "Chance To Spawn At Monuments Instead" from 0.0 to 0.5 stopped the lag in this case.
Can you change the status to solved :)
pookins
Can you change the status to solved :)
It's not solved. The case that causes the significant lag has been narrowed down.
CraftbotIt's not solved. The case that causes the significant lag has been narrowed down.
Yes i suppose you will continue to have problems using such a small map when the recommended size by FP is 4500 and i assume most devs use that as a reference. good luck with it anyway