Chest spawned in air at HQM QuarryFixed
Just another heads up. Happened today
Thanks!

Fixed in next update.

You can fix this in the meantime by editing the DangerousTreasures.cs plugin file

Change

if (Physics.Raycast(position, Vector3.down, out hit))

to

if (Physics.Raycast(position, Vector3.down, out hit, position.y, heightMask, QueryTriggerInteraction.Ignore))

I appreciate the reports. The issue here is that it hit a prevent builing Trigger at the monument, and placed the chest there. This will resolve that.
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