Good afternoon.
The murderers are naked peeps. What happened I dont know, but the whole drama started when bot spawns all the sudden started to crash.
It all happened yesterday, A user started to hack a crate, a PVP zone pops up and let the carnage begin as usually... well, this time.. all bots kept spawning and exploding, going in an infinite loop. Removed Botspawns and wanted to complain about it on the forum.. sadly, it was gone due open-source policy thingie. Meaning that the bot spawns is removed from umod.
When i checked my logfiles, Dangerous Treasures was active at the same time when this happened. It had a huge amount of compiling time.
Your plugin has been affected too, not sure what's happening here, but I think its a FacePunch ends issue?
The murderers are naked peeps. What happened I dont know, but the whole drama started when bot spawns all the sudden started to crash.
It all happened yesterday, A user started to hack a crate, a PVP zone pops up and let the carnage begin as usually... well, this time.. all bots kept spawning and exploding, going in an infinite loop. Removed Botspawns and wanted to complain about it on the forum.. sadly, it was gone due open-source policy thingie. Meaning that the bot spawns is removed from umod.
When i checked my logfiles, Dangerous Treasures was active at the same time when this happened. It had a huge amount of compiling time.
(20:58:17) | Calling 'OnNpcPlayerTarget' on 'DangerousTreasures v1.3.1' took average 1456ms
(20:58:20) | Calling 'OnEntitySpawned' on 'BotSpawn v1.9.0' took average 1457ms
(20:58:27) | Calling 'OnNpcPlayerTarget' on 'DangerousTreasures v1.3.1' took average 2188ms
(20:58:30) | Calling 'OnEntitySpawned' on 'BotSpawn v1.9.0' took average 1997ms
(20:58:37) | Calling 'OnEntitySpawned' on 'DangerousTreasures v1.3.1' took average 2663ms
(20:58:40) | Calling 'OnNpcPlayerTarget' on 'BotSpawn v1.9.0' took average 2378ms
(20:58:41) | Calling 'CreateOrUpdateZone' on 'ZoneManager v3.0.5' took 119ms [GARBAGE COLLECT]Your plugin has been affected too, not sure what's happening here, but I think its a FacePunch ends issue?