Currency ErrorFixed

An error occurred while processing currency, as the player did not receive the currency after purchasing, but instead received the physical item

PaymentProviderResolver.Resolve

Was there an error in the server logs? If so, can you share the entire error?

NKXTQs24ExGTuL8.jpg WhiteThunder

Was there an error in the server logs? If so, can you share the entire error?

No error reported, only received physical currency

Ok, can you provide more info about how you configured the plugin, how you configured the vending machine, and what you expected to receive instead? For instance, you can share your config for the plugin, and also the data file. Note that if the vending machine is spawned/managed by another plugin such as MonumentAddons, then the data file may be in another place (more info in the docs).

NKXTQs24ExGTuL8.jpg WhiteThunder

Ok, can you provide more info about how you configured the plugin, how you configured the vending machine, and what you expected to receive instead? For instance, you can share your config for the plugin, and also the data file. Note that if the vending machine is spawned/managed by another plugin such as MonumentAddons, then the data file may be in another place (more info in the docs).

 



Merged post

I am selling currency in the store and have set the currency as:
"Economics integration": {
"Enabled": true,
"Item short name": "paper",
"Item skin ID": 3308901111
},​

 

      "Offers": [
        {
          "SellItem": {
            "ShortName": "paper",
            "Amount": 10000,
            "Skin": 3308901111
          },
          "CurrencyItem": {
            "ShortName": "oretea.pure",
            "Amount": 10
          },
          "RefillMax": 500,
          "RefillAmount": 50
        },

Then let the player use any item to purchase this currency, so that the plugin can directly add currency balance for the player. The new version does not add balance for the player, but instead distributes paper physical items to the player's backpack

Thanks, I reproduced the issue. It dates back to a change that was committed last October (for a beta test), but was not released until this latest update. I missed that it was in the changeset for the latest version. I will make a fix shortly.

NKXTQs24ExGTuL8.jpg WhiteThunder

Thanks, I reproduced the issue. It dates back to a change that was committed last October (for a beta test), but was not released until this latest update. I missed that it was in the changeset for the latest version. I will make a fix shortly.

nice good

Locked automatically