I didn't see an update for this one. Not sure if you are aware, but vending machine prices list at a dynamic price, but it's not taking the correct amount of scrap. Also I can't be sure if it has caused this reoccurring error. I just know it doesn't happen without oxide/plugins
IndexOutOfRangeException: Index was outside the bounds of the array.
at NPCVendingMachine.GetDiscountForSlot (System.Int32 sellOrderSlot, ProtoBuf.VendingMachine+SellOrder forOrder) [0x0002d] in <449c40c49fad4a12a042160a6423356c>:0
at VendingMachine.RefreshSellOrderStockLevel (ItemDefinition itemDef) [0x00203] in <449c40c49fad4a12a042160a6423356c>:0
at VendingMachine.RefreshAndSendNetworkUpdate () [0x00000] in <449c40c49fad4a12a042160a6423356c>:0
at NPCVendingMachine.HourCheck () [0x00043] in <449c40c49fad4a12a042160a6423356c>:0
at InvokeHandlerBase`1[T].DoTick () [0x00138] in <478a2d1f4cb74580bee8d2fc56a81851>:0
at InvokeHandlerBase`1[T].LateUpdate () [0x0000c] in <478a2d1f4cb74580bee8d2fc56a81851>:0
Thanks, bye
July 4 update and dynamic pricing
I just released an update for this. It should address the IndexOutOfRangeException issue as well. Let me know if you find any other issues.