SECONDS BETWEEN REFILLS: 10
(Push RESET)
SECONDS BETWEEN REFILLS: 0
Which of the following has less impact on server performance?
It seems to me that 0 seconds is more lightweight than a 10-second timer running...
However, many games are less demanding in vanilla settings.
If deleted from the data file, it will be revived after an o.reload.
Questions about the Server PerformanceSolved
There won't really be a performance difference when changing this setting. The plugin follows the same logic as vanilla, which is to run a repeating timer per vending machine about every 1 second, which basically checks whether it's time to do a refill for each item (when a purchase is made, a timestamp is set stating when the next refill for that item should take place). Even if you set "seconds between refills" to 0, the timer still runs on the same 1-second schedule. It would be possible to change the plugin to disable the refill timer if all of the sold items have a restock delay of 0, but I doubt that would have a significant performance impact.
Thank you for the clear explanation.
It is not a serious impact, but I was just cautioning against minute effects that can build up and become significant.