Not working with MonumentPlusNo Thanks

If i put something in the machine like a personal waterwell for example. It's base item is a small water catcher. When interacting with the machine as a customer it show it as that. No skin. No custom name. And when the item is dispensed that's what you get.

However when looking at the config or interacting with the in game editor, all info checks out as it should.

Thanks. I will look into it.

The vending machine vanilla UI has some limitations, so that might be part of the issue. For example, you can have custom names on items but they will only show in the shop UI for certain items like skulls. There might also be limitations in the vanilla logic for giving a sold item, but I can look into overriding that.

Can you clarify what is a personal water catcher? Which plugin provides that? Knowing this will help me reproduce and debug the issue.

The plugin is from another website so I'm not sure if I'm permitted to provide that information.

But it's a plugin where you deploy a small water catcher and it's replaced with assets/prefabs/deployable/water well/waterwellstatic.prefab

And it lets you pick it up on hammer hit.

But like most custom items, its tied to a skin.

So if the vending machine isn't dispensing an item with a skin/icon applied, it's not going to work.

Applying the name isn't super important unless you start getting into items used for crafting or other plugins with super customized items where you'll need a name to make sure what you have is what it is. Like if you were to buy a seat for a minicopter or a seat for a car.

Last I checked the plugin was dispensing items with skins and names properly, but I had some other mods installed that auto applied skins to items so I might have gotten a false positive. Will test out various item types with skins at my next available opportunity (in 8 hours).

My appologies. It appears to be the plugin I'm using to place more vending machines at the monuments. For some reason those machines aren't working with the skins/names. The vanilla ones are. I've tried replacing them with several prefabs but no luck so far. I've even tried using the same prefabs as what's located at the outpost but it's still not working.

Which plugin are you using to spawn them? If it's on another website, you can just say the plugin name. Ideally it shouldn't matter which plugin spawns them, unless that plugin is altering them directly.

They should be working with Monument Addons. If you are using a different plugin to add stuff to monuments, you should be able to safely use both, and I'm also curious to hear about what features you would need in Monument Addons to migrate to it fully.

I'm using MonumentPlus. Just recently started using this aspect of it. It's a pretty involved plugin. But with this one you check your position. Make a new entry in the config with the monument, cords and prefab. Then XYZ it into the exact position you want. As far as altering them. I don't think it does. I know you can create your own NPC vendor. Like a basic one at the bandit camp. So it's possible the machines I'm placing are being effected by the plugin.

I'll give Monument Addons a try. If I can just look and spawn. Way easier than what I'm doing now.

Yes, Monument Addons makes spawning entities much easier than going into a config. As a bonus, you can use it to skin the vending machines. I'm also continuing to develop that plugin to add support for customizing more specific entities, more sophisticated profile support, "custom" entities, and more.

If you want to make an NPC vendor, you should be able to spawn the NPC shopkeeper prefab, then just spawn the invisible vending machine prefab in the same spot, though I haven't tried this.

This sounds good. I'll give it a go on my test later today. try and get things set up for wipe. Thank you.

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