bind not working, if players press q - opening standart rust craft, but if open any box - showing craft ui interface and stay opened after close box
Can't open/close UI with bind (not set)Solved
rust.RunClientCommand(player, "bind f1 consoletoggle;craftui.closeoverlay;craftui.close");
rust.RunClientCommand(player, "bind escape craftui.closeoverlay;craftui.close");
rust.RunClientCommand(player, "bind tab inventory.toggle;craftui.toggleoverlay;craftui.close");
rust.RunClientCommand(player, "bind " + OpenCraftUIBinding + " craftui.toggle");
rust.RunClientCommand(player, "bind " + OpenCraftUIBinding + " " + defaultBinds[OpenCraftUIBinding]);
rust.RunClientCommand(player, "bind f1 consoletoggle");
rust.RunClientCommand(player, "bind tab inventory.toggle");
rust.RunClientCommand(player, "bind escape craftui.closeoverlay;craftui.close");
rust.RunClientCommand(player, "bind tab inventory.toggle;craftui.toggleoverlay;craftui.close");
rust.RunClientCommand(player, "bind " + OpenCraftUIBinding + " craftui.toggle");
rust.RunClientCommand(player, "bind " + OpenCraftUIBinding + " " + defaultBinds[OpenCraftUIBinding]);
rust.RunClientCommand(player, "bind f1 consoletoggle");
rust.RunClientCommand(player, "bind tab inventory.toggle");
so if a plugin cant use a keybind now, are you putting in a /command or some other way to make it as simple as possible for players to access it? my plan was to use this for a build server to replace the f1 spawn plugin as the moajority of players cant seem to figure out how to use the f1 menu..
so how do i get it to work as simply as possible without requiring players to make keybinds? id prefer it to replace the FP craft menu as it was originally intended if possible
dammit. thanks FP.... so is a /command coming in the next update to replace or work alongside the keybind?
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