Can't open/close UI with bind (not set)Solved
bind not working, if players press q - opening standart rust craft, but if open any box - showing craft ui interface and stay opened after close box
In response to yoshi ():
bind not working, if players press q - opening standart rust craft, but if open any box - showing cr...
Because you must make bind (facepunch blocked remote binds)
In response to Orange ():
Because you must make bind (facepunch blocked remote binds)
can you add bind command to documentation?

Merged post

...and show message about this for new joining players

Merged post

and why craft stay show after close any boxes?
rust.RunClientCommand(player, "bind f1 consoletoggle;craftui.closeoverlay;craftui.close");
rust.RunClientCommand(player, "bind escape craftui.closeoverlay;craftui.close");
rust.RunClientCommand(player, "bind tab inventory.toggle;craftui.toggleoverlay;craftui.close");
rust.RunClientCommand(player, "bind " + OpenCraftUIBinding + " craftui.toggle");
rust.RunClientCommand(player, "bind " + OpenCraftUIBinding + " " + defaultBinds[OpenCraftUIBinding]);
rust.RunClientCommand(player, "bind f1 consoletoggle");
rust.RunClientCommand(player, "bind tab inventory.toggle");
so if a plugin cant use a keybind now, are you putting in a /command or some other way to make it as simple as possible for players to access it? my plan was to use this for a build server to replace the f1 spawn plugin as the moajority of players cant seem to figure out how to use the f1 menu..
In response to legleg ():
so if a plugin cant use a keybind now, are you putting in a /command or some other way to make it as...
yes, it will
so how do i get it to work as simply as possible without requiring players to make keybinds? id prefer it to replace the FP craft menu as it was originally intended if possible
In response to legleg ():
so how do i get it to work as simply as possible without requiring players to make keybinds? id pref...
since update(when they removed remote keybinds) - you can only ask players to do that. 

You can't replace it because its clientside
dammit. thanks FP.... so is a /command coming in the next update to replace or work alongside the keybind?
In response to legleg ():
dammit. thanks FP.... so is a /command coming in the next update to replace or work alongside the ke...
i really dont know. I am thinking about what i must do to make its better. I have some ideas about working alongside of keybind.
Locked automatically