Big problem with key locksSolved
I've noticed you've updated the plugin. However, now buildings with the standard key locks paste back both open & locked at the same time. You can't erase them with build plugin. Blowing up the base, leaves the locks floating mid air. Only way to destroy is using ent kill
This is an issue I solved. Thought in first place I accidently had overridden the changes but my GitHub is telling me nothing has changed (besides the small StorageContainer fix) so don't see where this would come from, I'll check the umod files themselves.

If you grab the file from github it should work (at least during testing for me personally it did work)

Merged post

Ah I got it, I only checked for it in CopyLoop, not in PasteLoop, should be a fix up in a bit.

Merged post

Marked it as solved for now, let me know if this fixes the issue. If not I'll have to take a look at it again.
Locked automatically