Hello,

I am a server administrator running a Rust server on Carbon and using CopyPaste.

I am contacting you to ask for confirmation about a behavior we are observing related to elevator prefabs, and whether CopyPaste could be involved.

The issue we are seeing is the following.

Not at server startup, but during normal server runtime, after reloading plugins, elevator-related prefabs such as
elevator.static.prefab and elevator door prefabs are spawned at the same uptime, across multiple locations and multiple floors at once.

As a result, duplicate elevators exist in the world, and when a player presses an elevator button, the client is kicked with
“RPC Error in Server_RaiseLowerFloor”.

We are currently in the process of isolating which plugin is responsible, as multiple plugins that handle building templates are running on the server.

One consistent characteristic of this issue is that it does not occur on full server restart, but only after plugin reloads.

I would like to ask the following.

Is it possible for CopyPaste to include elevator-related prefabs that already exist on a custom map, such as
assets/prefabs/deployable/elevator/
assets/bundled/prefabs/static/door.hinged.elevator_door.prefab
in its save, restore, or cache handling?

Additionally, during a plugin reload, is there any situation where internal reinitialization or cache rebuilding could trigger behavior similar to a paste operation?

At this stage, I am not assuming this is a CopyPaste bug.
I am mainly trying to understand whether this behavior could occur by design, or whether specific exclusion settings should be used.

If needed, I can provide logs and reproduction details.

Thank you for your time, and I appreciate any insight you can provide.

Best regards,