I found it with working raidable bases
[Error] Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object)
at BaseOven.AddVisualFood (Item item, System.Int32 slot) [0x0007e] in <6c62154e24014cb89f4bca3222116b1e>:0
at BaseOven.OnItemAddedOrRemovedVisualFood (Item item, System.Boolean bAdded) [0x0001b] in <6c62154e24014cb89f4bca3222116b1e>:0
at BaseOven.OnItemAddedOrRemoved (Item item, System.Boolean bAdded) [0x00064] in <6c62154e24014cb89f4bca3222116b1e>:0
at ItemContainer.Insert (Item item) [0x00046] in <6c62154e24014cb89f4bca3222116b1e>:0
at Oxide.Plugins.CopyPaste.PopulateInventory (Oxide.Plugins.CopyPaste+PasteData pasteData, System.Collections.Generic.Dictionary`2[TKey,TValue] data, BaseEntity entity, ItemContainer inventory) [0x004a4] in <538534c75ee3483c8fb9aeb106097dde>:0
at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x00874] in <538534c75ee3483c8fb9aeb106097dde>:0
at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00088] in <538534c75ee3483c8fb9aeb106097dde>:0
at Oxide.Plugins.CopyPaste+<>c__DisplayClass46_0.<PasteLoop>b__0 () [0x00000] in <538534c75ee3483c8fb9aeb106097dde>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d646191a355d43a6b3ab36b7ee14c740>:0
Error while pasting
ran into this w/ a home of mine.. it was using the skull campfires, i think they changed the slots they have
i fixed it by modifying the item.insert section of copypaste to try/catch and print the offending item in chat and then continue.. turned out to be charcoal and wood, which do not appear to have changed
not sure if that helps, but you could check your base json file and look for any campfires
mughi
ran into this w/ a home of mine.. it was using the skull campfires, i think they changed the slots they have
i fixed it by modifying the item.insert section of copypaste to try/catch and print the offending item in chat and then continue.. turned out to be charcoal and wood, which do not appear to have changed
not sure if that helps, but you could check your base json file and look for any campfires
thx, but anyway it's update needed
DO NOT USE MY METHOD TO FIX THIS.. it messed up our save.. thankfully I didn't give enough info to really use it anyhow.
you are prolly still good w/ using fortify or something to DELETE campfires
you can edit the copy paste files directly and remove any stanzas with the skill like this
{
"flags": {},
"items": [
{
"amount": 50,
"blueprintTarget": 0,
"condition": "0",
"id": -151838493,
"position": 0,
"skinid": 0
}
],
"ownerid": 76561############,
"pos": {
"x": "-4.378969",
"y": "3.019211",
"z": "-1.309657"
},
"prefabname": "assets/prefabs/misc/halloween/skull_fire_pit/skull_fire_pit.prefab",
"rot": {
"x": "3.353125E-05",
"y": "-1.80423",
"z": "9.7274E-06"
},
"skinid": 0
}, Nivex, the developer of RaidableBases has made a fix for the Copy Paste plugin.
He posted it on Codefilling