Error when pasting bases with Christmas lights

I get an Invalid Cast exception when pasting a base with AdvancedChristmasLights.

The error is when the software tries to convert the dictionary entries normal and point in Vector3 objects.

I changed the code to

           
                var lights = entity as AdvancedChristmasLights;
                if (lights != null)
                {
                    if (data.ContainsKey("points"))
                    {
                       var pointEntry = new Dictionary<string, Vector3>();
                        Dictionary<string, object> pValues;
                        var points = data["points"] as List<object>;
                        foreach (Dictionary<string, object> pointsItem in points)
                        {
                            pointEntry.Clear();
                            if (pointsItem.ContainsKey("normal") && pointsItem.ContainsKey("point"))
                            {
                                pValues = pointsItem["normal"] as Dictionary<string, object>;
                                pointEntry.Add("normal",new Vector3(Convert.ToSingle(pValues["x"]),
                                                                    Convert.ToSingle(pValues["y"]),
                                                                    Convert.ToSingle(pValues["z"])));
                                pValues = pointsItem["point"] as Dictionary<string, object>;
                                pointEntry.Add("point", new Vector3(Convert.ToSingle(pValues["x"]),
                                                                    Convert.ToSingle(pValues["y"]),
                                                                    Convert.ToSingle(pValues["z"])));
                                lights.points.Add(new AdvancedChristmasLights.pointEntry { normal = pointEntry["normal"], point = pointEntry["point"] });
                            }

                        }
                    }
                    if (data.ContainsKey("animationStyle"))
                    {
                        lights.animationStyle = (AdvancedChristmasLights.AnimationType)data["animationStyle"];
                    }
                }

 

 

Where did you make that change to the code?