I'm pasting in Large Boxes Solo (yup it's possible), but im picky about placement. if I /undo a box, or ent kill a box, it destroys all pasted boxes nearby. any config for this? thanks again! LOVE this plugin
Possibility to prevent destroying a pasted structure from destroying nearby pasted structures?Not An Issue
I'd suggest it triggers the game to destroy them? make sure you use no stability when pasting
Why not just spawn in a stack of boxes and use RemoverTool to remove the box?
It doesn't matter how I remove an unwanted entity, removing anything near pasted entities destroys them, but I will experiment with stability thank you for the ideas!
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