Copy paste issue base not spawn in complete.Bug

Hello

when i try to copy the base i always used command like /copy club 

and it saved my base.

this month i tried to paste the same file and i get a half base.

that mean that the base does not spawn complete because i have used this file before.

what could cause this issue ?

greets lemo

UPDATE !!!

i found this in my console.

at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00e4d] in <79017ea0adbe4b799d6bc39469db2011>:0
at Oxide.Plugins.CopyPaste+<PasteLoop>c__AnonStorey4.<>m__0 () [0x00000] in <79017ea0adbe4b799d6bc39469db2011>:0
at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051]

got deluxe lights there?

in the old town base we had all lights that rust have... full automated with smart switches and connected with rust+ app

the new base that i have build have only blue flash lights.

both bases stopped working sinds last update.

can i remove the lights from the save file and test it again ?

 



Merged post

Update.

have talked with nivex and he let me know that some code could help 

if (data.ContainsKey("animationStyle")) { try { lights.animationStyle = (AdvancedChristmasLights.AnimationType)data["animationStyle"]; } catch { } }

this swallows the error. but the code need some fix somehow.

 



Merged post

Is there any way you can answer me. So I know what to do. 
Today is the wipe and I would love to know of my file is corrupt or the plugins fails. 
Greets lemo 

im getting same issue

Exception while calling NextTick callback (InvalidCastException: Specified cast is not valid.) at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00e4d] in <504b9b03c4054eccb7b07b92e45f7853>:0 at Oxide.Plugins.CopyPaste+<PasteLoop>c__AnonStorey4.<>m__0 () [0x00000] in <504b9b03c4054eccb7b07b92e45f7853>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <9882f28dc2204b4dba514a9ad18f5042>:0

have you found a fix for it yet

Same problem. Old bases seem to paste in okay, but new ones don't appear to be copying correctly and at paste time they don't work. If I then do an /undo I get an error about having to paste something first.

Could this cause a problem for RaidableBases? So far so good, but...

x2kvMVPXQT2PdLJ.jpg PPlank

Same problem. Old bases seem to paste in okay, but new ones don't appear to be copying correctly and at paste time they don't work. If I then do an /undo I get an error about having to paste something first.

Could this cause a problem for RaidableBases? So far so good, but...

Hello there, same here. I get the same error saying  having to paste something first. I noticed also the old bases i created work just fine, but bases greater then a particular size do not paste in correctly.  Some bases only paste in 4 stories high but will still have missing roof parts, also i noticed that many of bases that are greater then 8blocks long will have parts of the building missing also after that.

any errors in the console though

Morning, i get no errors. Only thing get is when i do the cmd undo i get the "you have to paste something first". However, what i did find out is, lets say i had one main building with a base floor (or walkway if you say) connected to a 2nd building but everything using one tc. What i found is that the 2nd building will be missing half its structure and main building only allowing 4 stories to be pasted in. Even if i have 5 stories on main building. Now I made the 1st and 2nd building into one complete building, 8, 9 stories high, there was no issues pasting it back in including doing the undo function. So not sure if its actually an issue with copy/paste. As long as its one complete structure and not two seperate buildings using one tc, copy and paste works great. Can send pics if you want to see what i am talking about.

i got the same error message
Exception while calling NextTick callback (InvalidCastException: Specified cast is not valid.)
at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00e4d] in <ded4389e3a1a4a8d90316cd5ef606840>:0

at Oxide.Plugins.CopyPaste+<PasteLoop>c__AnonStorey4.<>m__0 () [0x00000] in <ded4389e3a1a4a8d90316cd5ef606840>:0

at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <9882f28dc2204b4dba514a9ad18f5042>:0

I'm also seeing this issue, not copying all parts of some bases... I thought there might have been some entity count limits, but now not so much.

Hopefully this image attached will show the error i see in the console.

Console Snip

Note: no deluxe christmas lights on this base, not sure if you're referring to any other types?

Yeah anything with wires does not work

Merged post

Could you solve this issue by blacklisting anything with wires option? Would allow us to copy bases

I don't have issues with bases with wires, thats fine for me. Just seems to be a large number of entities involved it starts to have issues with for me.

One base i have it copies everything but the final few triangular roof pieces, but places these same roof pieces fine elsewhere.

Having the same issues with copying then pasting.  All older copied files work just fine but anything created recently and copied, pastes only a partial building.  Then when trying to undo the paste, get the error message in game "You need to paste something first".  The only way to get rid of the building that I just pasted is the use the remove tool plugin and remove structure.   Luckily, my raid bases were all saved prior to whatever happened that broke this plugin.  However, I have new ones I need to test but they won't paste correctly.

Also, I am not seeing any error messages in console.

vtC8X7YlLku6jOS.png BlackWidows

Having the same issues with copying then pasting.  All older copied files work just fine but anything created recently and copied, pastes only a partial building.  Then when trying to undo the paste, get the error message in game "You need to paste something first".  The only way to get rid of the building that I just pasted is the use the remove tool plugin and remove structure.   Luckily, my raid bases were all saved prior to whatever happened that broke this plugin.  However, I have new ones I need to test but they won't paste correctly.

Also, I am not seeing any error messages in console.

Exactly same problem here! Just tried out this plugin for the first time and wondered what was up with it, since no matter what method (radius or building) I tried, it still would only keep portions of the building, with a lot of stuff missing, like parts of the walls, ceiling, etc.

I even tried other people's .json files to see if they'd work properly, but they too pasted incompletely. No error messages in the console either, and am getting the same error with /undo of CopyPaste telling me to paste something first ...