See title.
They all spawn under terrain at the water level.
Buildings with only triangle foundations don't get their height stored correctlyFixed
To temporarily fix it, I changed
if (((string) entity["prefabname"]).Contains("/foundation/"))toif (((string) entity["prefabname"]).Contains("/foundation/") || ((string) entity["prefabname"]).Contains("/foundation.triangle/")) Should be fixed with .31
Thanks! ♥
Locked automatically