Buildings with only triangle foundations don't get their height stored correctlyFixed

See title.

They all spawn under terrain at the water level.

To temporarily fix it, I changed 

if (((string) entity["prefabname"]).Contains("/foundation/"))​
to
if (((string) entity["prefabname"]).Contains("/foundation/") || ((string) entity["prefabname"]).Contains("/foundation.triangle/"))​

Should be fixed with .31

Thanks! ♥

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