Copying outpost deployablesBug

i was copying, modifying, pasting my shop beside outpost and turned around to see lots of floating sentry turrets and vending machines


This is funny, and why does it do this!?

maxWalker

This is funny, and why does it do this!?

 

i was pasting a 2x2ish shop i made next to outpost, then i made a change to it, copied it, deleteed it, pasted it in a better position on the hill.. maybe made a change, copied, deleted, pasted it in a slightly better angle etc..  then turned around and seen that.

what was happening was everytime i copied my shop, it copied entities within a radius (im not sure of distance, too close apparently) 

is not a bug, just something to be aware of. dont copy things on the live server (expecting them to be clean afterwards), make them on a flat test server, so you know theres nothing else being copied in by mistake.

I've seen this a lot. Pretty sure this happens because the auto turrets have large target triggers (to detect if any players are nearby), and when the plugin finds nearby entities, it's also colliding with triggers. The plugin should be able to fix this by passing QueryTriggerInteraction.Ignore to any Vis.Entities calls.

well mine was copying the chairs and bbq, also the marketplace, several things spawned in with monumentaddons(oddly not all) too these all have triggers? Can't you check if it's owned by a player?