Undo buggy, spams "calling kill buy already destroyed"Not An Issue
sometimes when i do /undo i get the msg "calling kill but is allready destroyd" spaming so hard my fps going to 5
Doesn't mean it's buggy tho. Just the way undo works - kills entities, but some were already killed
if they were already killed it should not call to kill it again :D
Like it's just a message, it doesn't kill them actually if they're already killed AFAIK.
ok can be^^ but still my fps going from 100 to 5 any way to fix this?
Uh it can't go like that forever? Only while it's deleting stuff, else not likely copy paste is the issue
yes true its not forever but if your building is rly big its keep spamming for some minutes
That's what it's anyways going to do afaik. Anyways wait for a rewrite I'll do it 100% haha because I need it as well xd
ok good to hear :)

What is your
"Amount of entities to undo per batch. Use to tweak performance impact of undoing": 
set to ?
I don't remember what the default is but I have mine set to 5.

Set that lower, same with paste if you want to ease the fps drop / lag.

did that allready months ago ^^ thats not the problem
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