Will this plugin break something?

When tried before it was not working for some reason. Nights was not bright as expected. Now want to give it new chance just wonder if works. Also wonder if these night modifications will break the normal daytime stuff like fog, rain, events... I do not want to f*ck up event timers or anything from the server date/time, only make it brighter.

Everything will continue to work as expected. At night the plugin removes any fog or clouds for increased brightness. You can also play around with the brightness and contrast weather variables in the config to adjust the brightness.

OK, thanks for the fast reply... I have a lot of custom gameplay plugins and features but whole vanilla stuff is not modified in terms of event timers, weather and etc... Hope this works fine when do try now because my players cry all the time to add skip night and I do not like the idea of no night while hate night too (it's pure black screensaver). That's why this will make nights good and useful but saw the plugin changing or using preconfigured "dates" that's what was worried about. About fog and weather and other variables will this reset at day? I want to still have a vanilla weather forecast following its cycle.

Full moon nights in rust have increased brightness, the dates are just nights with full moons and the weather will still follow the vanilla cycle.

great...

Merged post

What is difference between Randomize Dates true/false?

Merged post

Also, the moon is blinking now, if remember that was the same problem when tried a long time ago...
https://streamable.com/n7g3wp

Randomize dates takes a random date from the list of dates instead of going in the order the list is defined. The blinking moon is caused by another plugin conflicting and modifying the weather/environment. Known conflicts are Preferred Environment and ZoneTimeManager. I've tried to reach out to both plugin developers to work on fixing the conflicts but I'm either ignored or there is no interest in fixing the issues.