Moon not appearing at night timeFixed

The moon will appear for a matter of seconds and then just disappear...

Is not disabling weather as well.

The sound effect was played though so one thing works thankfully... I'm just going to use a prior version until this gets fixed or update still a great plugin though I like the route he / she is taking this with.

Sounds like another plugin is conflicting. Could you post a list of plugins you have installed?
Don't feel comfortable doing that. Do you have discord I don't very much wish to release all my server's private information here.
Sent you a pm
just saw it mate apologizes i'm just now seeing it 16 hours later I usually get up early to make sure all our plugins are up to date etc
Figured I'd post this here as I have taken some time to test this out more

Issues :
- With freeze moon on, moon starts to rise then jumps to position
- With freeze moon off, day/night cycle jumps backwards (not the in-game time tho)
- In either case this causes the weather to suddenly switch. In my case it always switches to rainy

Note : After testing some other things it seems that anything having to do with date needs to be allowed to progress naturally, or else weather gets messed up and/or repeats exactly the same each day. Not sure if keeping the moon full had something to do with the in game date on the backend but something here is effecting the game's date-weather syncing

I don't know the technicalities of what's going on but these are the symptoms
I'll try and explain what is going on without getting too technical. ClearNight disables and replaces the rust environment syncing between the server and each individual client. Due to this, each client will technically be out of sync with the server allowing the server to progress time naturally while allowing for a full moon on the client's end all the time. However, due to the server and clients being out of sync we start experiencing some odd behaviours like you're experiencing.

For example, if the servers time is in the summer months you will have long days with short nights, but if the current full moon date is in the winter months you will have short days with longer nights. This is what causes the moon to rise then jump into position, the server doesn't think the night has started yet, but it has started on the client. Once night starts on the server, an update gets sent to the client causing it to jump.

Now for the issues with weather, that is an entirely new beast that I am still trying to tackle. ClearNight has a list of full moon dates that are rotated at the start of a new day which is 00:00. Each of these dates has a weather pattern associated with them now, so each time a new day rolls around the date will switch along with the weather associated with that day.

Hopefully that helps explain what is going on. I have a big update in the works, shoot me a PM if you want to test it out.
5f3ddc1ca9b08.png Clearshot
I'll try and explain what is going on without getting too technical. ClearNight disables and replaces the rust environment syncing between the server and each individual client. Due to this, each client will technically be out of sync with the server allowing the server to progress time naturally while allowing for a full moon on the client's end all the time. However, due to the server and clients being out of sync we start experiencing some odd behaviours like you're experiencing.

For example, if the servers time is in the summer months you will have long days with short nights, but if the current full moon date is in the winter months you will have short days with longer nights. This is what causes the moon to rise then jump into position, the server doesn't think the night has started yet, but it has started on the client. Once night starts on the server, an update gets sent to the client causing it to jump.

Now for the issues with weather, that is an entirely new beast that I am still trying to tackle. ClearNight has a list of full moon dates that are rotated at the start of a new day which is 00:00. Each of these dates has a weather pattern associated with them now, so each time a new day rolls around the date will switch along with the weather associated with that day.

Hopefully that helps explain what is going on. I have a big update in the works, shoot me a PM if you want to test it out.

I'm always down to break stuff..... I mean, uhh.... test stuff XD  Will hit you with a PM 

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