Weather not disabling at night, moon not freezingBug
hi like the title says weather not disabling at night, also the moons not freezing at the top of the sky with a full moon anymore 

Moon Not Freezing

 

*** DEBUG START ***

ClearNight date: 05/23/2024 22:09:19
IsNight: True

[Server date and time]
Year: 2024
Month: 5
Day: 11
Hour: 22.15532

[Weather]
ClearChance: 0.7
DustChance: 0.2
FogChance: 0.1
StormChance: 0.1
RainChance: 0.3
OvercastChance: 0

[Config]
config.disableWeatherAtNight: True
config.freezeMoon: True
config.playSoundAtSunset: True
config.sound: assets/bundled/prefabs/fx/player/howl.prefab

NightVision installed: False

*** DEBUG END ***

Weather Not Disabling At Night



*** DEBUG START ***

ClearNight date: 05/23/2024 04:36:40
IsNight: True

[Server date and time]
Year: 2024
Month: 5
Day: 11
Hour: 4.61115

[Weather]
ClearChance: 0.7
DustChance: 0.2
FogChance: 0.1
StormChance: 0.1
RainChance: 0.3
OvercastChance: 0

[Config]
config.disableWeatherAtNight: True
config.freezeMoon: True
config.playSoundAtSunset: True
config.sound: assets/bundled/prefabs/fx/player/howl.prefab

NightVision installed: False

*** DEBUG END ***​
Thanks, ill take a look. This new weather system is proving to be a bit of a pain.

Merged post

Everything is working on my server, do you use any of the new weather options in rust? It's the only thing I can think of that might be causing this.

Maybe try and reload the plugin oxide.reload ClearNight
5f3ddc1ca9b08.png Clearshot
Thanks, ill take a look. This new weather system is proving to be a bit of a pain.

Merged post

Everything is working on my server, do you use any of the new weather options in rust? It's the only thing I can think of that might be causing this.

Maybe try and reload the plugin
oxide.reload ClearNight
I haven’t changed anything with weather, it’s just the default weather settings. I just thought to unload every plugin and just load it and it works. Thinking the latest rust update is making one of my other plugins I’m using conflict with it now unlike before. Will load each one individually and see which one does it and let you know.

Edit: found the plugin that’s conflicting its zonemanagertime i use it for custom zombie arenas that i want to be night 24/7. 
Awesome, ill checkout the plugin and see if I can fix the conflict.
5f3ddc1ca9b08.png Clearshot
Awesome, ill checkout the plugin and see if I can fix the conflict.
thanks! At the moment I figured out away to bypass the conflict. If i use timedexecute to unload ZoneManagerTime at 20:40 with the ingametimer from timedexecute, then load it back in again at 06:30. since its dark at night it dont need ZoneManagerTime loaded i thought to just unload it. Also if anyone else is having this issue you will have to edit TimeExecute to get the ingametimer reliable.

Here i tell you how to fix it, took me awhile of diging to figure this out https://umod.org/community/timed-execute/24885-in-game-timer-doesnt-work?page=1#post-8  

Here is my TimedExecute config

{
  "EnableInGameTime-Timer": true,
  "EnableRealTime-Timer": false,
  "EnableTimerOnce": true,
  "EnableTimerRepeat": false,
  "InGameTime-Timer": {
    "06:30": "oxide.load ZoneManagerTime",
    "06:31": "weather.reset",
    "20:40": "oxide.unload ZoneManagerTime",
    "20:41": "weather.load dust"  
  },
  "RealTime-Timer": {},
  "TimerOnce": { 
    "env.time 6": 5
   },
  "TimerRepeat": {}
}​


Edit: you can remove the weather commands if you want. just remeber to remove the , at the end of  "20:40": "oxide.unload ZoneManagerTime",. I just like how dust looks with ClearNight

Quick update, I'm currently working with misticos to fix the conflict on ZoneTimeManager. I'll reply here once it is ready to go.
5f3ddc1ca9b08.png Clearshot
Quick update, I'm currently working with misticos to fix the conflict on ZoneTimeManager. I'll reply here once it is ready to go.

thanks! will keep an eye out