The only violation that this plugin needs to override is the antiflyhack, so inside the `OnPlayerViolation` hook above where you check for the existence of a player you should put:
if (type != AntiHackType.FlyHack)
return null; The only violation that this plugin needs to override is the antiflyhack, so inside the `OnPlayerViolation` hook above where you check for the existence of a player you should put:
if (type != AntiHackType.FlyHack)
return null;