Tighten up security on the AntiHack overideFixed

The only violation that this plugin needs to override is the antiflyhack, so inside the `OnPlayerViolation`  hook above where you check for the existence of a player you should put:

if (type != AntiHackType.FlyHack)
      return null;
That is a good idea to narrow down only antihack types that would be effected by using chute.
I will add that for next update.
Locked automatically